We've documented 15 accessibility features for Yoshi's Woolly World, including Large Text, Guaranteed Progress, Low Pressure, Custom Difficulty and Play Without Hearing. Its accessibility is strongest in Reading and Getting Started but it also has features in Visual, Controls, Difficulty, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Yoshi's Woolly World accessibility 2 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Accessibility Notes
In the 3DS version of the game, you can select these Power Badges during a stage which is much more useful when you get stuck. The Mellow Mode is also enhanced on the 3DS, as well as being able to fly and invulnerability you get poochy pup companions that offer infinite ammo and seek out secrets.
Game Details
Release Date: 25/06/2015, updated in 2017
Out Now: 3DS and 2DS and Wii U
Skill Rating: 4+ year-olds
Players: 1-2
Genres: Action, Platform (Adventure, Collecting, Creative and Traversal)
Accessibility: 15 features
Components: 2D Side-On and Hand-Made
Developer: Gbit Good Feel (@Gbit_GoodFeel)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 1 accessibility feature for Controls in Yoshi's Woolly World which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Similar Games With More Accessibility Features for Controls
If you want to play Yoshi's Woolly World, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Paper Trail (13 Controls Features)
- New Super Lucky's Tale (9 Controls Features)
- Frogger In Toy Town (8 Controls Features)
- Chariot (8 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Yoshi's Woolly World which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Similar Games With More Accessibility Features for Difficulty
If you want to play Yoshi's Woolly World, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Tiny Thor (2 Difficulty Features)
- Knack 2 (2 Difficulty Features)
- Kirby's Return to Dream Land Deluxe (2 Difficulty Features)
- Kirby and the Forgotten Land (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Yoshi's Woolly World which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Similar Games With More Accessibility Features for Getting Started
If you want to play Yoshi's Woolly World, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Paper Trail (8 Getting Started Features)
- Kirby and the Forgotten Land (7 Getting Started Features)
- Esophaguys (6 Getting Started Features)
- Unravel Two (6 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Yoshi's Woolly World which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Yoshi's Woolly World, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Paper Trail (7 Reading Features)
- Super Mario Galaxy (7 Reading Features)
- New Super Lucky's Tale (7 Reading Features)
- Knack 2 (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Yoshi's Woolly World which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Similar Games With More Accessibility Features for Navigation
If you want to play Yoshi's Woolly World, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Ruffy and the Riverside (6 Navigation Features)
- Esophaguys (5 Navigation Features)
- Chariot (4 Navigation Features)
- New Super Lucky's Tale (4 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Yoshi's Woolly World which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Yoshi's Woolly World, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Esophaguys (9 Visual Features)
- Frogger In Toy Town (7 Visual Features)
- Chariot (6 Visual Features)
- Mario + Rabbids: Kingdom Battle (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Yoshi's Woolly World which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Yoshi's Woolly World, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Paper Trail (3 Audio Features)
- Donkey Kong Country Returns (3 Audio Features)
- Frogger In Toy Town (3 Audio Features)
- Tiny Thor (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson