









We've documented 28 accessibility features for New Super Lucky's Tale, including Large Subtitles, Large Text, No Repeated Pressing, Remap Buttons and Play Without Hearing. Its accessibility is strongest in Controls and Reading but it also has features in Navigation, Visual, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andrew Robertson, first checked New Super Lucky's Tale accessibility 2 years ago. It was re-examined by Jo Robertson and updated 2 years ago.
Accessibility Notes
Game Details
Release Date: 08/11/2019, updated in 2020
Out Now: PC, PS4, Switch, Xbox One and Xbox X|S
Skill Rating: 7+ year-olds
Players: 1
Genres: Action, Platform (Narrative, Puzzle and Traversal)
Accessibility: 28 features
Components: 2D Side-On, 3D Third-Person and Cartoon
Developer: Playful Studios (@PlayfulStudios)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
To complete the main campaign of the game you need to use a minimum of:
- PC: 12 keys.
- Xbox: 4 buttons and 2 sticks.
- PlayStation: 4 buttons and 2 sticks.
Action | PlayStation | Xbox | PC | Notes | Required |
Pause / Menu | Options Button | Menu Button | Escape | ✔ | |
Hit / Melee | ◻ Square | X Button | Shift (Left) Key | ✔ | |
Interact | △ Triangle | Y Button | F Key | ✔ | |
Jump / Vault | ✕ Cross | A Button | Spacebar | ✔ | |
Movement | Left Stick | Left Stick | WASD Keys | ✔ | |
Aim / Look / Camera | Right Stick | Right Stick | Cursor Keys | ✔ | |
Burrow | R2 Right Trigger | Right Trigger | Ctrl (Left) Key | Only required for hidden items. | ✕ |
Dive | ✕ Cross + R2 Right Trigger | A Button + Right Trigger | Alternative attack. | ✕ |
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Remap Controls
Can customise the controls for the game as follows:
Inputs Documented: The inputs required to complete the game in campaign mode or play competitively are documented on the database (or in other official documentation).
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Difficulty
We haven’t documented any accessibility features for Difficulty in New Super Lucky's Tale which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to New Super Lucky's Tale, and offer accessibility features for Difficulty:
- Zool Redimensioned (3 Difficulty Features)
- Kirby's Return to Dream Land Deluxe (2 Difficulty Features)
- The Smurfs Mission Vileaf (2 Difficulty Features)
- Marsupilami: Hoobadventure (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in New Super Lucky's Tale which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play New Super Lucky's Tale, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Kirby and the Forgotten Land (7 Getting Started Features)
- Big Hops (6 Getting Started Features)
- Super Mario Odyssey (5 Getting Started Features)
- Super Sami Roll (4 Getting Started Features)
Reading
We've documented 7 accessibility features for Reading in New Super Lucky's Tale which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
Navigation
We've documented 4 accessibility features for Navigation in New Super Lucky's Tale which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play New Super Lucky's Tale, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Splatty's Adventure (7 Navigation Features)
- Ratchet & Clank: Rift Apart (5 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in New Super Lucky's Tale which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play New Super Lucky's Tale, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- A Hat in Time (7 Visual Features)
- Splatty's Adventure (6 Visual Features)
- Ratchet & Clank: Rift Apart (5 Visual Features)
- Kaze and the Wild Masks (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in New Super Lucky's Tale which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play New Super Lucky's Tale, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Splatty's Adventure (3 Audio Features)
- Zool Redimensioned (3 Audio Features)
- Donkey Kong Country Returns (3 Audio Features)
- Kaze and the Wild Masks (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson