We've documented 19 accessibility features for Annalynn, including Fully Voiced (Or No Speech), Guaranteed Progress, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Annalynn accessibility 10 months ago. It was re-examined by Andy Robertson and updated 10 months ago.
Accessibility Notes
When you first open the game on PC, the controls can be unclear and they are not stated to you inside the game, although to start playing you need to press jump. To find the controls, you need to open a separate text file that comes with the game and view the controls from there.
Text is always high in contrast and generally quite large, but is sometimes less than 1/20th the height of the screen.
You can't always see the full stage, so sometimes, if you've missed a few coins, it can be difficult to know where they are. All coins and gems you can get stand out from the background and have very high contrast with them, although they can be quite small. Although the gems and coins are distinguished by colour, they are also distinguished by shape. This is not the case for snakes you can defeat and snakes you can't, which are only distinguished by colour, which is important to note for colourblind players.
There is a screen shake effect in one cutscene, and although very minor, it cannot be disabled.
Game Details
Release Date: 29/01/2023, updated in 2023
Out Now: PC and Switch
Skill Rating: 6+ year-olds
Players: 1
Genres: Collecting, Platform (Action and Traversal)
Accessibility: 19 features
Components: 2D Side-On and Pixels
Developer: Its Cruise Elroy (@ItsCruiseElroy)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Annalynn which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Annalynn, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Rubato (9 Controls Features)
- Pepper Grinder (7 Controls Features)
- Ultimate Chicken Horse (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Annalynn which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Annalynn, and offer accessibility features for Difficulty:
- Rubato (2 Difficulty Features)
- Grapple Dog (2 Difficulty Features)
- Ultimate Chicken Horse (2 Difficulty Features)
- Eagle Island (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Annalynn which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Similar Games With More Accessibility Features for Getting Started
If you want to play Annalynn, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Pepper Grinder (6 Getting Started Features)
- Rubato (5 Getting Started Features)
- Toki Tori (5 Getting Started Features)
- Grapple Dog (4 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Annalynn which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Annalynn, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Grapple Dog (7 Reading Features)
- Rog & Roll (6 Reading Features)
- Spyro Reignited Trilogy (6 Reading Features)
- Yooka-Laylee and the Impossible Lair (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Annalynn which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Annalynn, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Pepper Grinder (4 Navigation Features)
- Pyro Jump Rescue (4 Navigation Features)
- Spyro Reignited Trilogy (4 Navigation Features)
- Rubato (3 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Annalynn which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Annalynn, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Pyro Jump Rescue (7 Visual Features)
- Grapple Dog (7 Visual Features)
- Eagle Island (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Annalynn which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Annalynn, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Grapple Dog (3 Audio Features)
- Jetpack Joyride (3 Audio Features)
- Yooka-Laylee and the Impossible Lair (3 Audio Features)
- Pepper Grinder (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall and Andy Robertson