









We've documented 17 accessibility features for Jetpack Joyride, including Large Text, No Repeated Pressing, 1 Button, One Tap Anywhere and Play Without Hearing. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
Game Details
Release Date: 01/09/2011
Out Now: Amazon Fire, Android, PC, PS Vita, PS3, PS4 and iOS
Skill Rating: 8+ year-olds
Players: 1
Genres: Action, Platform (Collecting and Traversal)
Accessibility: 17 features
Components: 2D Side-On
Developer: Half Brick (@HalfBrick)
Costs: Purchase cost, In-Game Purchases, In-Game Pass and Advertising
Controls
We've documented 5 accessibility features for Controls in Jetpack Joyride which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button: Can play with a single button.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Anywhere: Can play with touchscreen, tap anywhere.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Similar Games With More Accessibility Features for Controls
If you want to play Jetpack Joyride, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Zool Redimensioned (8 Controls Features)
- Summer Catchers (8 Controls Features)
- Advent Neon (7 Controls Features)
- Exoracer (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Jetpack Joyride which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Jetpack Joyride, and offer accessibility features for Difficulty:
- Zool Redimensioned (3 Difficulty Features)
- Advent Neon (2 Difficulty Features)
- Doodle Jump (2 Difficulty Features)
- Summer Catchers (2 Difficulty Features)
Getting Started
We haven’t documented any accessibility features for Getting Started in Jetpack Joyride which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Jetpack Joyride, and offer accessibility features for Getting Started:
- Advent Neon (8 Getting Started Features)
- Night Skate (5 Getting Started Features)
- RunMan Turbo (4 Getting Started Features)
- Summer Catchers (4 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Jetpack Joyride which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Jetpack Joyride, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Spyro Reignited Trilogy (6 Reading Features)
- Cookies Must Die (6 Reading Features)
- Pyro Jump Rescue (5 Reading Features)
- Summer Catchers (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Jetpack Joyride which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play Jetpack Joyride, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Pyro Jump Rescue (4 Navigation Features)
- Night Skate (4 Navigation Features)
- Spyro Reignited Trilogy (4 Navigation Features)
- Temple Run 2 (3 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Jetpack Joyride which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Jetpack Joyride, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Spitkiss (8 Visual Features)
- Pyro Jump Rescue (7 Visual Features)
- Night Skate (6 Visual Features)
- Jumpy Wall (6 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Jetpack Joyride which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson