We've documented 25 accessibility features for Biped, including Guaranteed Progress, No Repeated Pressing, No Holds, Play Without Hearing and Visual Cues. Its accessibility is strongest in Controls and Navigation but it also has features in Visual, Getting Started, Reading, Audio and Communication to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, GUEST USER, first checked Biped accessibility 2 years ago. It was re-examined by GUEST USER and updated 2 years ago.
Game Details
Release Date: 01/07/2020
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 10+ year-olds
Players: 1-2
Genres: Puzzle, Traversal (Action and Platform)
Accessibility: 25 features
Components: 3D Third-Person and Cartoon
Developer: Next Studios (@NextStudios)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Biped which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Biped, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Heavenly Bodies (12 Controls Features)
- Moving Out 2 (10 Controls Features)
- Mars First Logistics (10 Controls Features)
- Frogger In Toy Town (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Biped which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Biped, and offer accessibility features for Difficulty:
- Moving Out 2 (2 Difficulty Features)
- Heavenly Bodies (2 Difficulty Features)
- Toodee and Topdee (2 Difficulty Features)
- Moving Out (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Biped which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Similar Games With More Accessibility Features for Getting Started
If you want to play Biped, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Heavenly Bodies (8 Getting Started Features)
- Mars First Logistics (7 Getting Started Features)
- Moving Out 2 (6 Getting Started Features)
- Wilmot's Warehouse (5 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Biped which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Biped, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Frogger In Toy Town (6 Reading Features)
- Knights And Bikes! (6 Reading Features)
- Splatty's Adventure (5 Reading Features)
- Death Squared (5 Reading Features)
Navigation
We've documented 5 accessibility features for Navigation in Biped which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play Biped, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Mars First Logistics (7 Navigation Features)
- Splatty's Adventure (7 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Biped which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Biped, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Wilmot's Warehouse (8 Visual Features)
- Frogger In Toy Town (7 Visual Features)
- Moving Out 2 (6 Visual Features)
- N Plus Plus (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Biped which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Biped, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Splatty's Adventure (3 Audio Features)
- Frogger In Toy Town (3 Audio Features)
- Get Together (3 Audio Features)
- Brunch Club (3 Audio Features)
Communication
We've documented 1 accessibility feature for Communication in Biped which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer no communication or communication with word-less icons, sounds or preset phrases.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors