We've documented 11 accessibility features for Pear Quest, including Colour Blind Friendly, High Contrast, Fully Subtitled (Or No Speech), High Contrast Text and Minimal Reading. Its accessibility is strongest in Visual and Reading but it also has features in Getting Started, Controls and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andrea Walney, first checked Pear Quest (Sokpop) accessibility 2 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Accessibility Notes
Although the graphics are very small, the game has a high contrast, being in black and white only. However, there is sometimes very little distinction between objects, especially when they pass in front of each other.
Game Details
Release Date: 19/05/2019
Price: Free
Out Now: Mac and PC
Skill Rating: 7+ year-olds
Players: 1
Genres: Brain Game, Collecting (Adventure, Narrative, Point-and-Click and Puzzle)
Accessibility: 11 features
Components: 2D Overhead and Hand-Made
Developer: Sock Pop Co (@SockPopCo)
Costs: Free
Controls
We've documented 1 accessibility feature for Controls in Pear Quest which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Similar Games With More Accessibility Features for Controls
If you want to play Pear Quest, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Hidden Folks (8 Controls Features)
- Teacup (7 Controls Features)
- A Short Hike (7 Controls Features)
- A Building Full of Cats (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Pear Quest which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Getting Started
We've documented 2 accessibility features for Getting Started in Pear Quest which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Pear Quest, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- A Building Full of Cats (8 Getting Started Features)
- Hidden Folks (6 Getting Started Features)
- A Short Hike (6 Getting Started Features)
- Teacup (5 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Pear Quest which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Pear Quest, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Embracelet (6 Reading Features)
- Hidden Folks (5 Reading Features)
- A Short Hike (5 Reading Features)
- Teacup (4 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Pear Quest which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Similar Games With More Accessibility Features for Navigation
If you want to play Pear Quest, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- A Tiny Sticker Tale (3 Navigation Features)
- Teacup (3 Navigation Features)
- Hidden Folks (3 Navigation Features)
- A Building Full of Cats (2 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Pear Quest which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Pear Quest, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- A Tiny Sticker Tale (7 Visual Features)
- Embracelet (6 Visual Features)
- A Good Snowman Is Hard To Build (6 Visual Features)
- Hidden Folks (6 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in Pear Quest which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Pear Quest, and offer accessibility features for Audio:
- Teacup (3 Audio Features)
- A Tiny Sticker Tale (2 Audio Features)
- A Building Full of Cats (2 Audio Features)
- Minit (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andrea Walney and Andy Robertson