We've documented 14 accessibility features for Sayonara Wild Hearts, including Guaranteed Progress, Adjust Speed, Low Pressure, No Button Combos and One Motion Targeted. Its accessibility is strongest in Getting Started and Controls but it also has features in Reading, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Sayonara Wild Hearts accessibility 2 years ago.
Accessibility Notes
If you fail a section it rewinds for another attempt. If you fail a section a number of times the game offers the option to skip this section. This means you can't fail a level and it creates a low-pressure experience if you are not focused on the score.
Mobile controls are designed to respond to a finger held on the screen and motioned to change direction and taps for triggering events. You can play with swipes but this is less accurate. Console controls use the Left Stick for direction, or you can use the D-Pad (or indeed the Right Stick).
Controls
We've documented 3 accessibility features for Controls in Sayonara Wild Hearts which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Sayonara Wild Hearts, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Hi-Fi Rush (12 Controls Features)
- Just Shapes & Beats (9 Controls Features)
- Klang 2 (9 Controls Features)
- We Are OFK (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Sayonara Wild Hearts which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Sayonara Wild Hearts, and offer accessibility features for Difficulty:
- Klang 2 (3 Difficulty Features)
- Double Kick Heroes (3 Difficulty Features)
- Guitar Hero (2 Difficulty Features)
- Hi-Fi Rush (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Sayonara Wild Hearts which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Getting Started
If you want to play Sayonara Wild Hearts, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- A Musical Story (7 Getting Started Features)
- Thirsty Suitors (7 Getting Started Features)
- We Are OFK (7 Getting Started Features)
- Hi-Fi Rush (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Sayonara Wild Hearts which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Sayonara Wild Hearts, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Hi-Fi Rush (7 Reading Features)
- We Are OFK (7 Reading Features)
- A Musical Story (6 Reading Features)
- Klang 2 (6 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Sayonara Wild Hearts which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Sayonara Wild Hearts, and offer accessibility features for Navigation:
- Thirsty Suitors (7 Navigation Features)
- Klang 2 (5 Navigation Features)
- Heartbeat: Regret (5 Navigation Features)
- Night Skate (4 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Sayonara Wild Hearts which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Sayonara Wild Hearts, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Trombone Champ (6 Visual Features)
- A Musical Story (6 Visual Features)
- Night Skate (6 Visual Features)
- Heartbeat: Regret (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Sayonara Wild Hearts which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Similar Games With More Accessibility Features for Audio
If you want to play Sayonara Wild Hearts, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- PixelJunk Eden (4 Audio Features)
- Hi-Fi Rush (3 Audio Features)
- Vectronom (3 Audio Features)
- We Are OFK (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson