We've documented 22 accessibility features for Luigi's Mansion 3, including Low Pressure, No Quick Reactions, Motion Aiming, Play Without Hearing and Colour Blind Friendly. Its accessibility is strongest in Reading and Visual but it also has features in Navigation, Controls, Getting Started, Audio and Communication to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Luigi's Mansion 3 accessibility 8 months ago. It was re-examined by Ben Kendall and updated 8 months ago.
Accessibility Notes
To defeat ghosts, you need to press A repeatedly as you're vacuuming them to deal damage. Some actions also require you to press simultaneous buttons or hold down buttons. You can't manually save the game.
Text is high in contrast, but not over 1/20th screen height. Overall, the game tends to be brighter than the two previous games, with a brightness slider, so contrast tends to be better too. There's an in-game map, but due to the game's puzzle nature sometimes you need to do some exploring to find the way forward. There are occasional screen shake effects, as well as flashes from lightning bolts and other sources. There are jump scares throughout the game, occasionally played for laughs.
There are no time pressures during the main game, but in multiplayer modes, there is a time limit. However, these modes aren't necessary to beat the story.
Game Details
Release Date: 31/10/2019
Out Now: Switch
Skill Rating: 9+ year-olds
Players: 1-8 (8 online)
Genres: Adventure, Collecting, Puzzle (Action, Stealth and Traversal)
Accessibility: 22 features
Components: 2D Side-On and Cartoon
Developer: Nintendo America (@NintendoAmerica)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 3 accessibility features for Controls in Luigi's Mansion 3 which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Motion
Games that can be played with different sorts of motion controllers.
Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. This usually provides the ability to calibrate these controls to taste.
Controller Vibration
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Luigi's Mansion 3, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Portal 2 (14 Controls Features)
- The Talos Principle 2 (12 Controls Features)
- Portal (11 Controls Features)
- Ghostwire Tokyo (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Luigi's Mansion 3 which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Luigi's Mansion 3, and offer accessibility features for Difficulty:
- Ghostwire Tokyo (1 Difficulty Feature)
- Hello Neighbor (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in Luigi's Mansion 3 which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Luigi's Mansion 3, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- The Talos Principle 2 (11 Getting Started Features)
- Bluey: The Videogame (7 Getting Started Features)
- Toem (7 Getting Started Features)
- I Commissioned Some Bees (6 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Luigi's Mansion 3 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
Similar Games With More Accessibility Features for Reading
If you want to play Luigi's Mansion 3, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Ghostwire Tokyo (7 Reading Features)
- Rusty Lake Hotel (7 Reading Features)
- Bluey: The Videogame (6 Reading Features)
- It Takes Two (6 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Luigi's Mansion 3 which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Luigi's Mansion 3, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Bluey: The Videogame (7 Navigation Features)
- Ghostwire Tokyo (7 Navigation Features)
- The Talos Principle 2 (5 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Luigi's Mansion 3 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Luigi's Mansion 3, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Bluey: The Videogame (7 Visual Features)
- The Talos Principle (6 Visual Features)
- Captain Toad: Treasure Tracker (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Luigi's Mansion 3 which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Luigi's Mansion 3, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Ghostwire Tokyo (4 Audio Features)
- Oxenfree II: Lost Signals (3 Audio Features)
- Bugsnax (3 Audio Features)
- I Commissioned Some Bees (2 Audio Features)
Communication
We've documented 1 accessibility feature for Communication in Luigi's Mansion 3 which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer no communication or communication with word-less icons, sounds or preset phrases.
Similar Games With More Accessibility Features for Communication
If you want to play Luigi's Mansion 3, but it doesn't offer the Communication accessibility features you require, this similar game extends the Communication accessibility:
- It Takes Two (3 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall