









We've documented 22 accessibility features for Atomic Heart, including Fully Voiced (Or No Speech), Control Assists, Select Difficulty, Play Without Hearing and Colour Blind Friendly. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Navigation, Visual, Difficulty and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Yash Jain, first checked Atomic Heart accessibility 2 years ago. It was re-examined by Jo Robertson and updated a year ago.
Accessibility Notes
You can set the difficulty of the game and adjust it at any time. Easier levels reduce the damage done by enemies and provide more resources, on the harder difficulty the enemies are more realistic and intelligent. You can also enable Aim Assist to make it easier to target. You can also enable Auto Aim for a greater level of assistance.
To progress the game you need to complete lock-picking puzzles. As highlighted by David Lee Venters, these present substantial unintended barriers. Some of these require really fine motor control to manipulate the wires into the right place without any snap-to-grid style assistance. Others require very quick button press reactions and some rely on distinguishing between red-green which increases the barrier (perhaps makes it impossible) for colour-blind players. This isn't made easier by the difficulty settings.
There are quick-time events for actions like performing stealth kills or escaping attacks that require rapid pressing of buttons. Saving happens at checkpoints only. There can be a substantial time between checkpoints which means you can lose a lot of progress (20 minutes). You can reduce this by returning to safe rooms to save more frequently.
Subtitles are provided, but they are small and can't be resized to make them more visible. There is a language subtitle option that pops up a subtitle for text in the game world that is often in Russian.
Interactable items are highlighted with a white outline. You can scan a room for items and they are highlighted in blue. There are often a large number of items that appear and could present an overwhelming number of options.
Game Details
Release Date: 20/02/2023
Price: 60% Off
Out Now: PC, PS4, PS5, Xbox One and Xbox X|S
Skill Rating: 14+ year-olds
Players: 1
Genres: Narrative, Shooting (Action, Adventure, Fighting and Traversal)
Accessibility: 22 features
Components: 3D First-Person
Developer: Mund Fish (@MundFish)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 5 accessibility features for Controls in Atomic Heart which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity, Deadzones and Thresholds: Adjust how sensitive touch/mouse/stick controls are and the related deadzones and thresholds.
Similar Games With More Accessibility Features for Controls
If you want to play Atomic Heart, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- God of War Ragnarök (13 Controls Features)
- Pacific Drive (13 Controls Features)
- The Outer Worlds (11 Controls Features)
- Bayonetta (10 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Atomic Heart which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Similar Games With More Accessibility Features for Difficulty
If you want to play Atomic Heart, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- God of War Ragnarök (3 Difficulty Features)
- Marvel's Guardians of the Galaxy (3 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Atomic Heart which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Onboarding Before Play
Before you are presented with the home screen, onboarding settings aim to aid you accessing the menus you need to adjust the game to your requirements. They can also provide an easier way of turning on important adjustments without digging through menus.
Onboarding: The first time you open the game, you are asked to confirm options for control, navigation and accessibility settings. Games can differ in what they present at this stage, but will count for this, provided they include a streamlined onboarding process.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Similar Games With More Accessibility Features for Getting Started
If you want to play Atomic Heart, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- God of War Ragnarök (8 Getting Started Features)
- Marvel's Guardians of the Galaxy (8 Getting Started Features)
- Pacific Drive (6 Getting Started Features)
- My Friendly Neighborhood (5 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Atomic Heart which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Atomic Heart, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- God of War Ragnarök (7 Reading Features)
- The Outer Worlds (7 Reading Features)
- Resident Evil 4 (6 Reading Features)
- Lies of P (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Atomic Heart which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Atomic Heart, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- God of War Ragnarök (11 Navigation Features)
- Pacific Drive (7 Navigation Features)
- My Friendly Neighborhood (6 Navigation Features)
- Resident Evil 4 (4 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Atomic Heart which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Atomic Heart, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Pacific Drive (9 Visual Features)
- My Friendly Neighborhood (7 Visual Features)
- God of War Ragnarök (6 Visual Features)
- Marvel's Guardians of the Galaxy (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Atomic Heart which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Atomic Heart, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- God of War Ragnarök (4 Audio Features)
- Resident Evil 4 (3 Audio Features)
- Halo: The Master Chief Collection (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Jo Robertson