
DATABASE

We've documented 11 accessibility features for Brothers: A Tale Of Two Sons, including Fully Voiced (Or No Speech), Low Pressure, Play Without Hearing, Fully Subtitled (Or No Speech) and Frequent Checkpoints. Its accessibility is strongest in Getting Started and Reading but it also has features in Visual, Audio, Controls and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Tyler Brinkman, first checked Brothers: A Tale Of Two Sons accessibility 3 weeks ago. It was re-examined by Andy Robertson and updated 2 weeks ago.
Accessibility Notes
There is a gamma slider that can be used to improve in-game contrast.
All dialogue in the game is voice-acted gibberish that mimics language. Communication is conveyed through gestures and context.
Game Details
Release Date: 07/08/2013, updated in 2015
Out Now: Android, Mac, PC, PS3, PS4, Switch, Xbox One and iOS
Content Rating: PEGI 16
Skill Rating: 13+ year-olds
Players: 1-2
Genres: Adventure, Traversal (Action, Narrative, Platform and Puzzle)
Accessibility: 11 features
Components: 3D Third-Person
Developer: Starbreeze AB (@StarbreezeAB)
Costs: Purchase cost
Controls
We've documented 1 accessibility feature for Controls in Brothers: A Tale Of Two Sons which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Similar Games With More Accessibility Features for Controls
If you want to play Brothers: A Tale Of Two Sons, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Difficulty
We haven’t documented any accessibility features for Difficulty in Brothers: A Tale Of Two Sons which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Brothers: A Tale Of Two Sons, and offer accessibility features for Difficulty:
Getting Started
We've documented 4 accessibility features for Getting Started in Brothers: A Tale Of Two Sons which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Brothers: A Tale Of Two Sons, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
Reading
We've documented 2 accessibility features for Reading in Brothers: A Tale Of Two Sons which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Brothers: A Tale Of Two Sons, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Navigation
We've documented 1 accessibility feature for Navigation in Brothers: A Tale Of Two Sons which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play Brothers: A Tale Of Two Sons, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
Visual
We've documented 2 accessibility features for Visual in Brothers: A Tale Of Two Sons which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Audio Cues for Visual Events
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Brothers: A Tale Of Two Sons, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Audio
We've documented 2 accessibility features for Audio in Brothers: A Tale Of Two Sons which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Brothers: A Tale Of Two Sons, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @TylerBrinkman23 and Andy Robertson