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Contrast

Our accessibility experts are yet to assess Contrast. If you'd like to suggest accessibility features we should record for Contrast, let us know on Twitter or via email. You can also Tweet, to invite the developer  to complete our accessibility questionnaire.Contrast is a traversal puzzle game set in a surreal 1920s world of vaudeville, film noir and jazz clubs. To move through each area you use your light to create shadowy platforms that you can use to progress. It stands out for the emotive story of fractured parents mirrored by your ability to switch from 3D to 2D and use those shadows to move through the world.

DetailsGame Details

Release Date: 15/11/2013, updated in 2014

Out Now: Android, PC, PS3, PS4, Xbox 360 and Xbox One

Skill Rating: 10+ year-olds

Players: 1

Genres: Brain Game, Narrative, Platform (Action, Adventure, Puzzle and Traversal)

Accessibility: 0 features documented (Tweet Developer )

Components: 2D Side-On, 3D Third-Person and Hand-Made

Developer: Compulsion Games (@CompulsionGames)

Costs: Purchase cost

 

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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