We've documented 25 accessibility features for Frequency Missing, including Fully Voiced (Or No Speech), Low Pressure, No Quick Reactions, No Repeated Pressing and One Motion Targeted. Its accessibility is strongest in Visual and Getting Started but it also has features in Reading, Controls, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Frequency Missing accessibility 2 years ago.
Accessibility Notes
Game Details
Release Date: 07/11/2018
Price: Free
Out Now: Android and iOS
Players: 1
Genres: Point-and-Click (Action, Narrative, Puzzle and Role-Play)
Accessibility: 25 features
Components: 2D Side-On
Developer: UN Iof Skovde (@UNIofSkovde)
Costs: Free
Controls
We've documented 3 accessibility features for Controls in Frequency Missing which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Frequency Missing, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Stories of Blossom (14 Controls Features)
- Rescue: Mayday (8 Controls Features)
- Under Leaves (7 Controls Features)
- Rescue: Under Pressure (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Frequency Missing which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Frequency Missing, and offer accessibility features for Difficulty:
- Nanotale - Typing Chronicles (3 Difficulty Features)
- The Murder of Sonic the Hedgehog (2 Difficulty Features)
- The Vale: Shadow of the Crown (2 Difficulty Features)
- Blind Spot (2 Difficulty Features)
Getting Started
We've documented 7 accessibility features for Getting Started in Frequency Missing which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Onboarding Before Play
Before you are presented with the home screen, onboarding settings aim to aid you accessing the menus you need to adjust the game to your requirements. They can also provide an easier way of turning on important adjustments without digging through menus.
Sightless Onboarding: For games playable without sight, the first time you open the game, all menu options and explanations are narrated by default and menus are controlled via a button or stick presses rather than an analogue cursor. This enables blind players without sight to get ready to play.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Frequency Missing, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Stories of Blossom (13 Getting Started Features)
- Lost and Hound (8 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Frequency Missing which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Frequency Missing, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Harmonium: The Musical (7 Reading Features)
- Return to Monkey Island (7 Reading Features)
- Stories of Blossom (7 Reading Features)
- Pig Detective 3: Death on Detox Island (7 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Frequency Missing which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Narrated: All of the game menus can be narrated for easier navigation. The game menus can therefore be navigated without reading text.
Similar Games With More Accessibility Features for Navigation
If you want to play Frequency Missing, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Stories of Blossom (7 Navigation Features)
- Audio Wizards (6 Navigation Features)
- Lost and Hound (6 Navigation Features)
- Harmonium: The Musical (5 Navigation Features)
Visual
We've documented 9 accessibility features for Visual in Frequency Missing which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.
Narration for Visual Elements
This is the audible narration of in-game text. Sometimes talk about as Text To Speech, although it may include the narration of no-textual elements. This is different to Text To Voice, which provides player-player textual communication audibly.
Menu Narrated: All of the game menus can be narrated for easier navigation. The game menus can therefore be navigated without reading text.
Play Without Sight
Play Without Sight: The game can be played without sight. Positional/stereo sounds and haptic feedback enable play without the need to see the screen. This is useful for blind low-vision and sightless players.
Similar Games With More Accessibility Features for Visual
If you want to play Frequency Missing, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Stories of Blossom (10 Visual Features)
- Rescue: Under Pressure (10 Visual Features)
- Lost and Hound (10 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Frequency Missing which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Frequency Missing, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Lost and Hound (4 Audio Features)
- Harmonium: The Musical (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Andy Robertson