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L.A.
Noire

Our accessibility experts are yet to assess L.A. Noire. If you'd like to suggest accessibility features we should record for L.A. Noire, let us know on Twitter or via email. You can also Tweet, to invite the developer  to complete our accessibility questionnaire.L.A. Noire is a narrative adventure where you play a police detective in 1947 Los Angeles. You explore the open world and solve crimes to advance through the ranks. As you interview suspects you need to not only pay attention to what they say but their subtle expressions and body language. It stands out as a lavishly indulgent Pheonix Wright-style interrogation game.

DetailsGame Details

Release Date: 08/09/2011, updated in 2017

Out Now: PC, PS3, PS4, Switch, Xbox 360 and Xbox One

Players: 1

Genres: Communication, Narrative, Point-and-Click, Role-Play (Adventure, Brain Game, Sequencing and Traversal)

Accessibility: 0 features documented (Tweet Developer )

Components: 3D Third-Person, Day and Night and Open World

Developer: Team Bondi (@TeamBondi)

Costs: Purchase cost

 

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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