Close search results
Close search results
Mon Amour
8 Accessibility Features

We've documented 8 accessibility features for Mon Amour, including Large Subtitles, Large Text, 1 Button, Speaker Indicator and Fully Subtitled (Or No Speech). It has features in Reading and Controls to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Mon Amour is a platform game about love and diversity. You play with one button to keep jumping and stay in the air, Flappy Bird style, in an effort to save people by kissing them (and setting them free from their nightmare). Like Flappy Bird, you will die a lot here, from archer attacks or forgetting to press jump. But here the result is a pastel-coloured, pixelated world, where love comes in all shapes and sizes.

Our accessibility examiner, Andy Robertson, first checked Mon Amour accessibility 2 years ago.

DetailsGame Details

Release Date: 14/10/2021

Out Now: PC and Switch

Content Rating: PEGI 3

Skill Rating: 11+ year-olds

Players: 1

Genres: Brain Game, Traversal (Platform and Puzzle)

Accessibility: 8 features

Components: 2D Side-On and Pixels

Developer: Onion Games (@OnionGames)

Costs: Purchase cost

 

ControlsControls

We've documented 3 accessibility features for Controls in Mon Amour which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

1 Button: Can play with a single button.

Mouse And Keyboard

Can play with the following:

Keyboard Alone: Can play with just the keyboard.

Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.

 

Similar Games With More Accessibility Features for Controls

If you want to play Mon Amour, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Mon Amour which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Mon Amour, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We haven’t documented any accessibility features for Getting Started in Mon Amour which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Mon Amour, and offer accessibility features for Getting Started:

ReadingReading

We've documented 5 accessibility features for Reading in Mon Amour which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.

Subtitles

Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

 

Similar Games With More Accessibility Features for Reading

If you want to play Mon Amour, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Mon Amour which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Mon Amour, and offer accessibility features for Navigation:

VisualVisual

We haven’t documented any accessibility features for Visual in Mon Amour which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Mon Amour, and offer accessibility features for Visual:

AudioAudio

We haven’t documented any accessibility features for Audio in Mon Amour which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Mon Amour, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

Subscribe to our free newsletter

Subscribe
Carina Initiatives
PlayStation
HSBC
GameOpedia
Xbox
YouTube
Facebook
Twitter
Discord
Contact Us
About