









We've documented 7 accessibility features for New World, including Colour Blind Friendly, Tutorials, Speech-to-text, Text-to-speech and Proximity Chat. Its accessibility is strongest in Communication and Getting Started but it also has features in Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked New World accessibility 3 years ago. It was re-examined by Thom Robertson and updated 7 weeks ago.
Game Details
Release Date: 31/08/2021, updated in 2024
Out Now: PC, PS5 and Xbox X|S
Skill Rating: 12+ year-olds
Players: 1000 online
Genres: Action, Role-Play (Adventure and Strategy)
Accessibility: 7 features
Components: 3D Third-Person and Open World
Developer: Amzn Game Studios (@AmznGameStudios)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We haven’t documented any accessibility features for Controls in New World which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to New World, and offer accessibility features for Controls:
- Diablo IV (12 Controls Features)
- Rogue Lords (11 Controls Features)
- Conan Exiles (10 Controls Features)
- Rust (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in New World which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to New World, and offer accessibility features for Difficulty:
- Palworld (3 Difficulty Features)
- Ark: Survival Evolved (3 Difficulty Features)
- Dragon Age: Inquisition (2 Difficulty Features)
- Diablo IV (2 Difficulty Features)
Getting Started
We've documented 1 accessibility feature for Getting Started in New World which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Similar Games With More Accessibility Features for Getting Started
If you want to play New World, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- The Legend of Zelda: Tears of the Kingdom (6 Getting Started Features)
- No Man's Sky (6 Getting Started Features)
- Rogue Lords (5 Getting Started Features)
- Divinity: Original Sin II (5 Getting Started Features)
Reading
We haven’t documented any accessibility features for Reading in New World which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to New World, and offer accessibility features for Reading:
- Star Wars: The Old Republic (6 Reading Features)
- Diablo IV (5 Reading Features)
- Rogue Lords (5 Reading Features)
- Divinity: Original Sin II (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in New World which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to New World, and offer accessibility features for Navigation:
- Diablo IV (10 Navigation Features)
- Rogue Lords (8 Navigation Features)
- Star Wars: The Old Republic (8 Navigation Features)
- The Legend of Zelda: Tears of the Kingdom (7 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in New World which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play New World, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Diablo IV (7 Visual Features)
- Rogue Lords (6 Visual Features)
- Swordy Quest (6 Visual Features)
- Chivalry 2 (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in New World which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play New World, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Star Wars: The Old Republic (3 Audio Features)
- Planetside 2 (3 Audio Features)
- Dragon Age: Inquisition (2 Audio Features)
- Diablo IV (2 Audio Features)
Communication
We've documented 4 accessibility features for Communication in New World which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Voice Chat: Chat to other players on your team or friends list by speaking with headset.
Proximity Chat: Chat to other players who are near you in the game, whether or not they are friends or on your team, by speaking with headset.
Online Communication Assistance
Text-to-speech: Convert text messages from other players to voiced messages. Game converts text typed by the player into synthesized audio that's read aloud to all other players in the voice channel. This feature allows players who can't speak verbally to have their thoughts expressed aloud to the rest of the players in their party.
Speech-to-text: Convert voice from other players to text messages. Transcribes incoming speech from other players into text onscreen in real time. Players who can't hear voice chat can read what other players have said aloud on their screen.
Similar Games With More Accessibility Features for Communication
If you want to play New World, but it doesn't offer the Communication accessibility features you require, this similar game extends the Communication accessibility:
- Planetside 2 (5 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson, Ollie Robertson and Thom Robertson