
DATABASE

We've documented 2 accessibility features for Not Not, A Brain-Buster, including Select Difficulty and Colour Blind Friendly. It has features in Difficulty and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Game Details
Release Date: 20/04/2017, updated in 2019
Out Now: Android, Switch and iOS
Content Rating: PEGI 3
Players: 1 (4 online)
Genres: Action, Brain Game and Puzzle
Accessibility: 2 features
Components: 2D Side-On
Developer: Qubic Games (@QubicGames)
Costs: Purchase cost
Controls
We haven’t documented any accessibility features for Controls in Not Not, A Brain-Buster which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Not Not, A Brain-Buster, and offer accessibility features for Controls:
Difficulty
We've documented 1 accessibility feature for Difficulty in Not Not, A Brain-Buster which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Not Not, A Brain-Buster, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
Getting Started
We haven’t documented any accessibility features for Getting Started in Not Not, A Brain-Buster which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Not Not, A Brain-Buster, and offer accessibility features for Getting Started:
Reading
We haven’t documented any accessibility features for Reading in Not Not, A Brain-Buster which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Not Not, A Brain-Buster, and offer accessibility features for Reading:
Navigation
We haven’t documented any accessibility features for Navigation in Not Not, A Brain-Buster which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Not Not, A Brain-Buster, and offer accessibility features for Navigation:
Visual
We've documented 1 accessibility feature for Visual in Not Not, A Brain-Buster which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Not Not, A Brain-Buster, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Audio
We haven’t documented any accessibility features for Audio in Not Not, A Brain-Buster which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Not Not, A Brain-Buster, and offer accessibility features for Audio:
Communication
We haven’t documented any accessibility features for Communication in Not Not, A Brain-Buster which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson