We've documented 14 accessibility features for Obakeidoro, including Large Text, Play Without Hearing, Visual Cues, Audio Cues and Speaker Indicator. Its accessibility is strongest in Reading and Navigation but it also has features in Audio, Controls, Getting Started and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Obakeidoro accessibility 3 years ago.
Game Details
Release Date: 29/08/2019
Out Now: Switch
Skill Rating: 10+ year-olds
Players: 1-4 (4 online)
Genres: Action, Traversal (Adventure and Fighting)
Accessibility: 14 features
Components: 3D Third-Person and Cartoon
Developer: Obakeidoro En (@Obakeidoro_En)
Costs: Purchase cost
Controls
We've documented 1 accessibility feature for Controls in Obakeidoro which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Similar Games With More Accessibility Features for Controls
If you want to play Obakeidoro, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Ghostwire: Tokyo (10 Controls Features)
- Am I The Baddie? (8 Controls Features)
- Five Nights at Freddy's: Security Breach (7 Controls Features)
- Unspottable (5 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Obakeidoro which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Obakeidoro, and offer accessibility features for Difficulty:
- Scott Pilgrim vs. The World: The Game (2 Difficulty Features)
- Ghostwire: Tokyo (1 Difficulty Feature)
- Hello Neighbor 2 (1 Difficulty Feature)
Getting Started
We've documented 1 accessibility feature for Getting Started in Obakeidoro which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Similar Games With More Accessibility Features for Getting Started
If you want to play Obakeidoro, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Ghostwire: Tokyo (6 Getting Started Features)
- Am I The Baddie? (3 Getting Started Features)
- Scott Pilgrim vs. The World: The Game (3 Getting Started Features)
- Unspottable (3 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Obakeidoro which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Obakeidoro, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Ghostwire: Tokyo (7 Reading Features)
- Five Nights at Freddy's: Security Breach (7 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Obakeidoro which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Similar Games With More Accessibility Features for Navigation
If you want to play Obakeidoro, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Ghostwire: Tokyo (7 Navigation Features)
- Am I The Baddie? (5 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Obakeidoro which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Obakeidoro, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Am I The Baddie? (7 Visual Features)
- A Hat in Time (7 Visual Features)
- Ghostwire: Tokyo (6 Visual Features)
- Unspottable (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Obakeidoro which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Obakeidoro, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Ghostwire: Tokyo (4 Audio Features)
- Unspottable (3 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Obakeidoro which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Obakeidoro, and offer accessibility features for Communication:
- Am I The Baddie? (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson