We've documented 22 accessibility features for Oceanhorn 2: Knights of the Lost Realm, including Low Pressure, Remap Buttons, Play Without Hearing, Colour Blind Friendly and Audio Cues. Its accessibility is strongest in Controls and Reading but it also has features in Navigation, Visual, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Oceanhorn 2: Knights of the Lost Realm accessibility 7 months ago.
Accessibility Notes
There's a substantial amount of text in menus and inventories, and some of it is low in contrast. Much of the text is less than 1/20th of screen height.
The game map is more useful in this game than in the first, with more detail about where to go and what to do. that said, it's still quite small, so navigation can still be tricky at times.
The game features strong motion blur effects which cannot be disabled. Because of the shift from 2D to 3D from the original game to this one, backgrounds can now be distracting at times.
Game Details
Release Date: 19/09/2019, updated in 2023
Price: 30% off
Out Now: Apple TV, Mac, PC, PS5, Switch, Xbox X|S, iOS and iPhone, iPad
Skill Rating: 8+ year-olds
Players: 1
Genres: Adventure, Puzzle (Action, Collecting, Fighting, Narrative and Role-Play)
Accessibility: 22 features
Components: 3D Third-Person
Costs: Purchase cost
Controls
We've documented 8 accessibility features for Controls in Oceanhorn 2: Knights of the Lost Realm which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Oceanhorn 2: Knights of the Lost Realm, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Immortals Fenyx Rising (13 Controls Features)
- Portal (11 Controls Features)
- Biomutant (9 Controls Features)
- It Takes Two (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Oceanhorn 2: Knights of the Lost Realm which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Oceanhorn 2: Knights of the Lost Realm, and offer accessibility features for Difficulty:
- Immortals Fenyx Rising (3 Difficulty Features)
- Kirby and the Forgotten Land (2 Difficulty Features)
- Lost in Random (2 Difficulty Features)
- Biomutant (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Oceanhorn 2: Knights of the Lost Realm which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Oceanhorn 2: Knights of the Lost Realm, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Immortals Fenyx Rising (8 Getting Started Features)
- Kirby and the Forgotten Land (7 Getting Started Features)
- The Legend of Zelda: Tears of the Kingdom (6 Getting Started Features)
- Biomutant (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Oceanhorn 2: Knights of the Lost Realm which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
Similar Games With More Accessibility Features for Reading
If you want to play Oceanhorn 2: Knights of the Lost Realm, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Super Mario Galaxy 2 (7 Reading Features)
- Biomutant (7 Reading Features)
- Super Mario Galaxy (7 Reading Features)
- It Takes Two (6 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Oceanhorn 2: Knights of the Lost Realm which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Oceanhorn 2: Knights of the Lost Realm, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- The Legend of Zelda: Tears of the Kingdom (7 Navigation Features)
- Immortals Fenyx Rising (7 Navigation Features)
- The Legend of Zelda: Breath of The Wild (7 Navigation Features)
- Biomutant (6 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Oceanhorn 2: Knights of the Lost Realm which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Oceanhorn 2: Knights of the Lost Realm, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Weaving Tides (6 Visual Features)
- Biomutant (5 Visual Features)
- Oceanhorn: Monster of Uncharted Seas (5 Visual Features)
- Super Mario Galaxy 2 (4 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Oceanhorn 2: Knights of the Lost Realm which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Oceanhorn 2: Knights of the Lost Realm, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Weaving Tides (4 Audio Features)
- Immortals Fenyx Rising (4 Audio Features)
- Genshin Impact (3 Audio Features)
- Bugsnax (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
iOS Apple Arcade
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall