We've documented 21 accessibility features for Rogue Legacy, including Control Assists, Custom Difficulty, Remap Buttons, Play Without Hearing and Colour Blind Friendly. Its accessibility is strongest in Controls and Visual but it also has features in Reading, Navigation, Difficulty, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Rogue Legacy accessibility 19 months ago.
Accessibility Notes
The game is very fast-paced, meaning you often have to press buttons quickly, hold buttons down, or press multiple simultaneously, to attack or move out of the way of enemies or obstacles. You can adjust the joystick dead zone, but not the sensitivity. The game has a selection of settings known as House Rules, which allow you to fine-tune each aspect of the game, from the amount of damage you receive to the ease of movement throughout the world. This amounts to a customisable difficulty that can be changed at any time.
If you quit mid-run, the game saves all progress from the run but puts you back at the start, meaning you still have to get back to where you were before you quit.
The text is small in places and is not always in high contrast to the background. There are narration and dialogue sections where it is only writing with no voice-over. The game is generally of good contrast, but there are some sections where this is not the case, and some objects can be small and hard to discern or notice.
Game Details
Release Date: 27/06/2013, updated in 2019
Out Now: Mac, PC, PS Vita, PS3, PS4, Switch, Xbox One and iOS
Players: 1
Genres: Fighting, Platform (Action and Simulation)
Accessibility: 21 features
Components: 2D Side-On and Pixels
Developer: Cellar Door Games (@CellarDoorGames)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Rogue Legacy which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap Extra Mouse Buttons: Can remap additional buttons on mice that provide more than the two standard buttons, on systems that support these controls.
Similar Games With More Accessibility Features for Controls
If you want to play Rogue Legacy, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Full Metal Furies (11 Controls Features)
- ScourgeBringer (9 Controls Features)
- Hades (9 Controls Features)
- The Binding of Isaac (8 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Rogue Legacy which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Similar Games With More Accessibility Features for Difficulty
If you want to play Rogue Legacy, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
- Prince of Persia: The Lost Crown (3 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Rogue Legacy which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Similar Games With More Accessibility Features for Getting Started
If you want to play Rogue Legacy, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- ScourgeBringer (8 Getting Started Features)
- Full Metal Furies (7 Getting Started Features)
- Mr Sun's Hatbox (6 Getting Started Features)
- Frogue (5 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Rogue Legacy which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Rogue Legacy, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Returnal (6 Reading Features)
- Ender Lilies: Quietus of the Knights (5 Reading Features)
- Hades (5 Reading Features)
- Rotwood (4 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Rogue Legacy which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Rogue Legacy, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Rotwood (5 Navigation Features)
- Full Metal Furies (5 Navigation Features)
- Prince of Persia: The Lost Crown (4 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Rogue Legacy which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Rogue Legacy, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Prince of Persia: The Lost Crown (7 Visual Features)
- Rotwood (6 Visual Features)
- ScourgeBringer (6 Visual Features)
- Oceanhorn: Chronos Dungeon (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Rogue Legacy which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall