
DATABASE

We've documented 17 accessibility features for Ten Dates, including Fully Voiced (Or No Speech), Guaranteed Progress, Adjust Speed, Low Pressure and No Quick Reactions. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Ten Dates accessibility 7 months ago.
Accessibility Notes
There is no way to fail at any point in the game. By turning on Streamer Mode, you get unlimited time to make your choices. Your progress is only saved at occasional intervals.
Minimal reading is required because all the dialogue is voiced, but if you're playing with no sound you need to read the subtitles, which, although high contrast, are still fairly small even on the maximum text size setting. In addition, there is no indication of who is speaking in the subtitles themselves.
There is no spatial navigation in the game. At the start of the game, you need to choose which character to play as, where you can use the arrow keys or the mouse to choose, but this isn't indicated and, if using the mouse, you don't select by clicking on the two large pictures of the characters, but instead by clicking on their sideways name at the start of the screen. If, for example, you wanted to play as Misha, but Ryan was highlighted, if you click on Misha with the mouse, but Ryan is still selected as a click acts as confirmation here. This initial startup phase can be confusing to navigate through.
Because the game is made of real footage, there are frequent instances of motion blur, depth of field, busy backgrounds, screen shakes, and occasional flashes.
Game Details
Release Date: 14/02/2023
Out Now: Mac, PC, PS4, PS5, Switch, Xbox One and Xbox Series X|S
Content Rating: PEGI 16
Skill Rating: 12+ year-olds
Players: 1
Genres: Communication, Role-Play (Narrative, Point-and-Click and Simulation)
Accessibility: 17 features
Components: 3D Third-Person and Filmed
Developer: Wales Inter (@WalesInter)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Ten Dates which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Ten Dates, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
Difficulty
We haven’t documented any accessibility features for Difficulty in Ten Dates which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Getting Started
We've documented 5 accessibility features for Getting Started in Ten Dates which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Similar Games With More Accessibility Features for Getting Started
If you want to play Ten Dates, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
Reading
We've documented 4 accessibility features for Reading in Ten Dates which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Ten Dates, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Navigation
We've documented 1 accessibility feature for Navigation in Ten Dates which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Ten Dates, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
Visual
We haven’t documented any accessibility features for Visual in Ten Dates which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Ten Dates, and offer accessibility features for Visual:
Audio
We've documented 1 accessibility feature for Audio in Ten Dates which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Ten Dates, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall