Our accessibility experts are yet to assess While True: Learn(). If you'd like to suggest accessibility features we should record for While True: Learn(), let us know on Twitter or via email. You can also Tweet, to invite the developer to complete our accessibility questionnaire.While True: Learn() is a simulation puzzle where you, as its unusual name suggests, automate systems to perform real-world tasks. To play you select and connect different elements to create logic to do things like drive a car or interpret cat language. It stands out not only for letting you program without typing but how you have to cope with randomness and probability like you do in the real world.
Game Details
Release Date: 17/01/2019
Out Now: Android, PC, PS4, Switch and iOS
Skill Rating: 9+ year-olds
Players: 1
Genres: Brain Game, Creative, Sequencing, Simulation and Puzzle
Accessibility: 0 features documented (Tweet Developer )
Components: 2D Side-On and Cartoon
Developer: Luden io (@Luden_io)
Costs: Purchase cost
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative