Our examiner, Andy Robertson, first checked Gubbins a year ago. It was re-examined by Jo Robertson and updated a year ago.
As you play you discover the different abilities of the 25 Gubbins. Like the Mushroom that spawns other Gubbins, the Lemon that adds 4 letters to adjacent spaces or the Skateboard that moves tiles to a random space on the board.
Because each level is generated fresh, it's similar to a roguelite where you try and try again and each time its slightly different. This also means that the possible words you can use to score points aren't predetermined. You can use both your vocabulary and strategy to figure out how to maximise your tiles and your Gubbins.
The result is a game that not only looks unusual but offers an experience unlike other word games. It's geographical as well as lexicological, if you don't mind us testing our vocabulary for a minute.
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