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Katana Zero (2019) is a noir-styled fighting game where you are a samurai assassin. At (literally) breakneck speed you slash, dash and jump your way through side-on missions. The twist is if you die the game rewinds time and you try that loop again.
Our examiner, Andy Robertson, first checked Katana Zero 15 months ago. It was re-examined by Jo Robertson and updated 8 months ago.
Our examiner, Andy Robertson, first checked Katana Zero 15 months ago. It was re-examined by Jo Robertson and updated 8 months ago.
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Play Overview
Katana Zero is a noir-styled fighting game where you are a samurai assassin. At (literally) breakneck speed you slash, dash and jump your way through side-on missions. The twist is if you die the game rewinds time and you try that loop again.
Play involves fast reflex combat where you must press buttons quickly to overcome the varied opposition. As well as enemies themselves you need to deflect gunfire, dodge oncoming attacks, and manipulate environments with traps and explosives. Do this well and you complete the level, leaving no survivors.
It's a pixelated visual feast that assaults your senses. Each level is hand crafted to offer a number of routes and methods for completion. Defeat foes creatively, using spontaneous approaches to eliminate your enemy as you see fit. If you fail, rewind and try it another way.
The result is a free flowing fighting game. There are some assists that help you learn the ropes, like a temporary slowdown. As things click you start to see new ways through each area. It's starts as a game about sword fighting, but really it's a path-finding and movement challenge where the environment is as much an opportunity to continue you flow as it is a barrier.
Play involves fast reflex combat where you must press buttons quickly to overcome the varied opposition. As well as enemies themselves you need to deflect gunfire, dodge oncoming attacks, and manipulate environments with traps and explosives. Do this well and you complete the level, leaving no survivors.
It's a pixelated visual feast that assaults your senses. Each level is hand crafted to offer a number of routes and methods for completion. Defeat foes creatively, using spontaneous approaches to eliminate your enemy as you see fit. If you fail, rewind and try it another way.
The result is a free flowing fighting game. There are some assists that help you learn the ropes, like a temporary slowdown. As things click you start to see new ways through each area. It's starts as a game about sword fighting, but really it's a path-finding and movement challenge where the environment is as much an opportunity to continue you flow as it is a barrier.
Benefits
Play Style
Duration
Play Time: It takes between 4 hours and 7 hours to play a round of this game.
Age Ratings
Developer states that the game contains violence, gore, and drug use. Additionally, there are splashes of blood when enemies are killed that can be viewed in slow motion. Enemy bodies slump when killed then remain dead on the floor. There is also decapitation. All of this is depicted with pixilated rather than realistic visuals
Skill Level
15+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content.
Game Details
Release Date: 18/04/2019
Out Now: Mac, PC, Switch and Xbox One
Content Rating: PEGI 16
Skill Rating: 15+ year-olds
Players: 1
Genres: Fighting, Platform (Action and Traversal)
Accessibility: 13 features
Components: 2D Side-On and Pixels
Developer: Askiisoft (@Askiisoft)

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