Alphonse found the classroom setting difficult to cope with. This meant that he was reluctant to attend school and struggled to find a social group. Video games were a part of his life where he felt at home. Playing online with friends offered him a sense of belonging and achievement. He enjoyed making progress with other people online, not only getting better at games but planning and building with other players from all over the world.In a series of school sessions he was able to engage this part of his life and use this enthusiasm in a more directed way. These lessons provided a space to play a range of games that were different to those he was used to. However, they offered that same ability to build and learn in a systematic way.
Outcome Leading a group to reach consensus and implement a plan to solve a technical problem.
This outcome arises from the following 4 milestones over the span of 1 year, from 12 years-old:
Age: 12-years-old / 27/07/2021 / 2 years ago
Play Styles: Co-Op Local
Platform: Nintendo Switch
Although he was reluctant at first because of Conduct Together's simple visuals, Alphonse warmed to the simple planning problems. He took the lead with other children in his group, to co-ordinate how they controlled the trains and the points to direct them efficiently and safely.
Age: 12-years-old / 28/07/2021 / 2 years ago
Play Styles: Turn-Based Play
Platform: Web Browser
Alphonse was intrigued by the layered planning needed to do well at Gridland's matching game play. He tried different approaches to both the day and the night cycles of the puzzle. This led to discussions with other children in the class about what had worked best for building defences in the day and how to efficiently battle each night.
Alphonse had watched Mini Motorways played by a streamer online, so was excited to be able to play the game themselves in the lesson. After a few trial and error attempts, he came up with the idea of using the whiteboard to plan the routes for his city with others in his team.
Activities: Alphonse found that the following related activities worked alongside playing Mini Motorways:
Age: 12-years-old / 01/09/2021 / 2 years ago
Alphonse found the different type of play in Loop Hero a bit confusing. But once he understood that this was a game about planning challenges rather than solutions things clicked into place. He experimented with different approaches in designing the enemies that would have to be defeated by the game character.
The culmination of the milestones in the pathway led to Alphonse leading a group to reach consensus and implement a plan to solve a technical problem. We have described it as a linear journey, but of course, there is always a fair amount of back and forth between the games they played.
Along with the main outcome Alphonse also changed in the following ways: