We've documented 21 accessibility features for Lonesome Village, including Large Subtitles, Low Pressure, No Quick Reactions, Play Without Hearing and Audio Cues. Its accessibility is strongest in Getting Started and Reading but it also has features in Visual, Navigation, Controls and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Lonesome Village accessibility 7 months ago.
Accessibility Notes
Most text is large, although some item counts on the head-up display are smaller. Because the game is designed primarily for younger players it uses symbols rather than words where possible. However, there is often poor contrast or colour difference to selecting items.
Game Details
Release Date: 01/11/2022
Out Now: PC, Switch and Xbox One
Skill Rating: 7+ year-olds
Players: 1
Genres: Adventure, Collecting, Puzzle, Simulation (Action, Brain Game, Narrative and Sequencing)
Accessibility: 21 features
Components: 2D Overhead, Cartoon, Day and Night and Weather
Developer: Ogre Pixel (@OgrePixel)
Costs: Purchase cost
Controls
We've documented 2 accessibility features for Controls in Lonesome Village which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Similar Games With More Accessibility Features for Controls
If you want to play Lonesome Village, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Morgan: Metal Detective (13 Controls Features)
- Slime Rancher (8 Controls Features)
- The Garden Path (7 Controls Features)
- Weaving Tides (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Lonesome Village which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Lonesome Village, and offer accessibility features for Difficulty:
- Tunic (2 Difficulty Features)
- The Legend of Zelda: Link's Awakening (1 Difficulty Feature)
- Slime Rancher (1 Difficulty Feature)
Getting Started
We've documented 6 accessibility features for Getting Started in Lonesome Village which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Getting Started
If you want to play Lonesome Village, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Morgan: Metal Detective (9 Getting Started Features)
- Bug & Seek (8 Getting Started Features)
- The Garden Path (7 Getting Started Features)
- Toem (7 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Lonesome Village which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Lonesome Village, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Animal Crossing: New Leaf (6 Reading Features)
- Animal Crossing: City Folk (6 Reading Features)
- The Legend of Zelda: A Link Between Worlds (6 Reading Features)
- Bugsnax (6 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Lonesome Village which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play Lonesome Village, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Lego City: Undercover (5 Navigation Features)
- Hello Kitty: Island Adventure (4 Navigation Features)
- Morgan: Metal Detective (4 Navigation Features)
- Wayfinder (4 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Lonesome Village which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Lonesome Village, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Animal Crossing: New Horizons (7 Visual Features)
- Bug & Seek (6 Visual Features)
- Animal Crossing: New Leaf (6 Visual Features)
- Animal Crossing: City Folk (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Lonesome Village which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Lonesome Village, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Weaving Tides (4 Audio Features)
- Bug & Seek (3 Audio Features)
- Moonglow Bay (3 Audio Features)
- Alba: A Wildlife Adventure (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson