We've documented 16 accessibility features for Mana Spark, including No Repeated Pressing, Play Without Hearing, Visual Cues, Audio Cues and Fully Subtitled (Or No Speech). Its accessibility is strongest in Controls and Reading but it also has features in Visual, Audio, Getting Started and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
Game Details
Release Date: 22/12/2018
Out Now: Mac, PC and Switch
Skill Rating: 8+ year-olds
Players: 1
Genres: Role-Play, Shooting (Action, Adventure and Strategy)
Accessibility: 16 features
Components: 2D Overhead and Pixels
Developer: Kishimoto Studio (@KishimotoStudio)
Costs: Purchase cost
Controls
We've documented 3 accessibility features for Controls in Mana Spark which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Mana Spark, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Moonlighter (13 Controls Features)
- Dome Keeper (11 Controls Features)
- ScourgeBringer (9 Controls Features)
- Hades (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Mana Spark which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Mana Spark, and offer accessibility features for Difficulty:
- Moonlighter (2 Difficulty Features)
- Vampire Survivors (2 Difficulty Features)
- Dome Keeper (2 Difficulty Features)
- Hades (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Mana Spark which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Getting Started
If you want to play Mana Spark, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- ScourgeBringer (8 Getting Started Features)
- Space Marauder (6 Getting Started Features)
- Frogue (5 Getting Started Features)
- Rock Boshers (5 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Mana Spark which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Mana Spark, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Space Marauder (7 Reading Features)
- A Dark Room (6 Reading Features)
- Guild of Dungeoneering (5 Reading Features)
- Enter The Gungeon (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Mana Spark which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Similar Games With More Accessibility Features for Navigation
If you want to play Mana Spark, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Moonlighter (6 Navigation Features)
- Guild of Dungeoneering (5 Navigation Features)
- Vampire Survivors (5 Navigation Features)
- Dome Keeper (4 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Mana Spark which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Mana Spark, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Shotgun King (8 Visual Features)
- Thoth (7 Visual Features)
- A Dark Room (7 Visual Features)
- Guild of Dungeoneering (6 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Mana Spark which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Mana Spark, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Dome Keeper (4 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson