Our accessibility experts are yet to assess My Time at Sandrock. If you'd like to suggest accessibility features we should record for My Time at Sandrock, let us know on Twitter or via email. You can also Tweet, to invite the developer to complete our accessibility questionnaire.My Time at Sandrock is a life-simulating role-play game where you restore a run-down town. It's set in the same wholesome yet post-apocalyptic world as My Time at Portia. You start by working as a builder, but soon discover a world of things to do and people to help.
Game Details
Release Date: 26/05/2022
Out Now: PC, PS4, PS5, Switch, Xbox One and Xbox X|S
Skill Rating: 7+ year-olds
Players: 1
Genres: Adventure, Role-Play (Action, Collecting and Strategy)
Accessibility: 0 features documented (Tweet Developer )
Components: 3D Third-Person, Cartoon, Day and Night and Open World
Developer: Pathea Games (@PatheaGames)
Costs: Purchase cost
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative