We've documented 19 accessibility features for SpiderHeck, including Fully Voiced (Or No Speech), Low Pressure, No Button Combos, Play Without Hearing and Fully Subtitled (Or No Speech). Its accessibility is strongest in Reading and Visual but it also has features in Controls, Getting Started, Navigation, Audio and Communication to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked SpiderHeck accessibility 19 months ago.
Accessibility Notes
The text is often quite small, and cannot be enlarged, but it is high contrast, and there isn't any text during gameplay, only in menus and in between matches, and no dialogue at all. The size of your spider varies depending on whether all players are close together, in which case the game zooms in on the action and makes them larger, or far apart when they can be very small. In addition, colour is often the only way to differentiate the different spiders, (unless you're wearing different costumes, but these can be hard to see on the small spiders), which is important to note for colour-blind players.
There are regularly large flashes when explosions occur, and these cannot be disabled, whereas the accompanying screen-shake can. At the start of each game, the objective is clearly stated. when a spider is killed, a splatter of brightly coloured blood of the same colour as the spider appears, and cannot be disabled.
Game Details
Release Date: 22/09/2022
Out Now: PC, PS4, PS5, Switch, Xbox One and Xbox X|S
Skill Rating: 9+ year-olds
Players: 1-4 (4 online)
Genres: Action, Fighting (Platform, Shooting and Traversal)
Accessibility: 19 features
Components: 2D Side-On and Pixels
Developer: Neverjam Dev (@NeverjamDev)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 3 accessibility features for Controls in SpiderHeck which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play SpiderHeck, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- En Garde (9 Controls Features)
- Super Smash Bros. Ultimate (9 Controls Features)
- Fall Guys: Ultimate Knockout (8 Controls Features)
- Chompy Chomp Chomp Party (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in SpiderHeck which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to SpiderHeck, and offer accessibility features for Difficulty:
- Otto's Tennis Game (2 Difficulty Features)
- Chompy Chomp Chomp Party (2 Difficulty Features)
- Super Smash Bros. Ultimate (2 Difficulty Features)
- TowerFall Ascension (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in SpiderHeck which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play SpiderHeck, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- En Garde (5 Getting Started Features)
- Pico Park (4 Getting Started Features)
- Clumsy Rush (4 Getting Started Features)
- Super Smash Bros. Ultimate (4 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in SpiderHeck which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play SpiderHeck, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Otto's Tennis Game (6 Reading Features)
- Stick It to the Stickman (5 Reading Features)
- Pico Park (5 Reading Features)
- Tres-Bashers (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in SpiderHeck which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play SpiderHeck, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Alien Hominid HD (5 Navigation Features)
- Stick It to the Stickman (4 Navigation Features)
- En Garde (4 Navigation Features)
- Chompy Chomp Chomp Party (4 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in SpiderHeck which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play SpiderHeck, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Otto's Tennis Game (7 Visual Features)
- En Garde (6 Visual Features)
- Terraria (6 Visual Features)
- Alien Hominid HD (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in SpiderHeck which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play SpiderHeck, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Alien Hominid HD (3 Audio Features)
- Otto's Tennis Game (3 Audio Features)
- Chompy Chomp Chomp Party (3 Audio Features)
Communication
We've documented 1 accessibility feature for Communication in SpiderHeck which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer no communication or communication with word-less icons, sounds or preset phrases.
Similar Games With More Accessibility Features for Communication
If you want to play SpiderHeck, but it doesn't offer the Communication accessibility features you require, this similar game extends the Communication accessibility:
- Stick Fight: The Game (2 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall