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Fluxx

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Play OverviewPlay Overview

Fluxx (1997) is a sequencing game where the rules are constantly shifting and changing. You start by drawing and playing one card, but as you play, new rules are added and how you progress and also win changes. It's like playing a card game against someone who always seems to change the rules in order that they come out on top - except that everyone is doing it, all of the time.

This is a game about manipulating the rules to your advantage so that you are able to adjust the conditions needed to win, in order that you already have the cards to do so. For example, The Mind's Eye Goal card requires you to have collected and played the Brain and the Eye Keeper cards - if you have done this, then you win the game no matter whose turn it is. So on each turn, you draw and play cards following the rules that are in play when you do so.

There are a number of ways that you can change the rules and change the hand of cards that you have been dealt. First, there are the New Rule cards which change the basic drawing and playing rules. For example, the Draw 5 card means you all now draw five cards instead of just one. Then, there are action cards, which each contain a specific action that you all have to immediately do, such as the Swap Hands card. Add to this that you can only ever have one Goal card in play and you can see that this a game where the rules are almost constantly in flux.

What starts as a simple card game, quickly turns into a shifting, twisting battle to the end where you never quite know who will win till it happens. Often you end up laying down what feels like the perfect sequence only to find yourself just that one card short. So you wait for your next turn and try desperately to end the game before someone else does it first.

Our examiner, Rob Prior, first checked Fluxx 2 years ago. It was re-examined by Jo Robertson and updated 8 weeks ago.
There are lots of games similar to Fluxx. Here are some we picked for you:

Play StylePlay Style

This is a Brain Game and Sequencing game with Collecting and Push-Your-Luck elements. You can play with 2 to 6 players in the same room. Best played with 4.

 
You can play this game in the following styles:

DurationDuration

Learn to Play: This takes 20 minutes to learn. The mechanics of each turn are simple, but there are a lot of different cards in the deck, each with its own rules, so you need to spend time learning the impact that they have on the game.

Play Time: This game will take between 5 minutes and half an hour to complete. Due to the way the rules and goals shift, some games are over within the blink of an eye and others seem to go on forever.

BenefitsBenefits

This game is good if you want to:

Age RatingsAge Ratings

Skill Level

8+ year-olds usually have the required skill to enjoy this game. Younger players need to be able to understand and adapt to the changes in rules and have the resilience to start again on each turn.

Content Rating

We rate this suitable for 3+ years-olds.

CostsCosts

There are no additional in-game purchases, loot boxes, adverts or subscription costs.
 
There are many different versions of this game, including five official English language versions with updated artwork. The most recent is Version 5.0.

There are also a wide number of expansion packs including:
  • Fluxx: More Actions (2022) which adds ten new Action cards.
  • Fluxx: More Rules (2022) which adds ten new Rule cards and three Meta-rule cards.
  • Fluxx: More Surprises (2022) which adds ten Surprise Cards.
  • Fluxx: Sham-Bo (2021) which adds 3 Keeper Cards, 3 Goal Cards, and 1 Action card.
  • Fluxx: Creeper Park (2018) which adds contains the four Creeper cards. 
 

DetailsGame Details

Release Date: 01/01/1997

Skill Rating: 8+ year-olds

Players: 2-6

Genres: Brain Game, Sequencing (Collecting and Push-Your-Luck)

Accessibility: 0 features documented (Tweet Developer )

Components: Cards

Developer: Looney Labs (@LooneyLabs)


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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