
We've documented 28 accessibility features for Assassin's Creed Odyssey, including Large Subtitles, Large Text, Control Assists, Custom Difficulty and Select Difficulty. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started, Audio, Difficulty and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Release Date: 05/10/2018
Out Now: PC, PS4, Stadia and Xbox One
Content Rating: PEGI 18
Skill Rating: 12+ year-olds
Players: 1
Genres: Adventure, Role-Play (Action, Fighting, Narrative, Simulation, Stealth and Traversal)
Accessibility: 28 features
Components: 3D Third-Person, Day and Night and Open World
Developer: Ubisoft MTL (@UbisoftMTL)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
We've documented 10 accessibility features for Controls in Assassin's Creed Odyssey which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Vibration Optional: Controller vibration not used in the game or you can disable it.
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
If you want to play Assassin's Creed Odyssey, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 2 accessibility features for Difficulty in Assassin's Creed Odyssey which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
If you want to play Assassin's Creed Odyssey, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
We've documented 3 accessibility features for Getting Started in Assassin's Creed Odyssey which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
If you want to play Assassin's Creed Odyssey, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 5 accessibility features for Reading in Assassin's Creed Odyssey which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
If you want to play Assassin's Creed Odyssey, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 1 accessibility feature for Navigation in Assassin's Creed Odyssey which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
If you want to play Assassin's Creed Odyssey, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We've documented 4 accessibility features for Visual in Assassin's Creed Odyssey which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Turn Off Blood: Reduce or disable graphic content of blood and gore.
If you want to play Assassin's Creed Odyssey, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 3 accessibility features for Audio in Assassin's Creed Odyssey which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing: No audio cues are necessary to play the game well.
If you want to play Assassin's Creed Odyssey, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Stadia
Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson, Eamon Gaudio and Jo Robertson