We've documented 16 accessibility features for Climber: Sky is the Limit, including Custom Difficulty, Remap Buttons, Minimal Reading, No Jump Scares and View Controls. Its accessibility is strongest in Controls and Navigation but it also has features in Getting Started, Difficulty, Visual and Reading to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Mateusz Domanski, first checked Climber: Sky is the Limit accessibility 10 months ago. It was re-examined by Andrew Robertson and updated 10 months ago.
Accessibility Notes
Game Details
Release Date: 21/11/2022
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 12+ year-olds
Players: 1
Genres: Simulation, Traversal (Action, Adventure and Sports)
Accessibility: 16 features
Components: 3D Third-Person, Day and Night and Weather
Developer: Art Games Studio (@ArtGamesStudio)
Costs: Purchase cost
Controls
We've documented 4 accessibility features for Controls in Climber: Sky is the Limit which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Climber: Sky is the Limit, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Microsoft Flight Simulator (12 Controls Features)
- Minecraft (11 Controls Features)
- Astroneer (10 Controls Features)
- Subnautica (8 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Climber: Sky is the Limit which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Adjust After Setting
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
Similar Games With More Accessibility Features for Difficulty
If you want to play Climber: Sky is the Limit, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
- Minecraft (3 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Climber: Sky is the Limit which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Climber: Sky is the Limit, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Minecraft (7 Getting Started Features)
- Microsoft Flight Simulator (6 Getting Started Features)
- Arctico (4 Getting Started Features)
- Lonely Mountains Downhill (4 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in Climber: Sky is the Limit which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Similar Games With More Accessibility Features for Reading
If you want to play Climber: Sky is the Limit, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Minecraft (5 Reading Features)
- Lucky Luna (4 Reading Features)
- Arctico (4 Reading Features)
- Getting Over It with Bennett Foddy (4 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Climber: Sky is the Limit which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Similar Games With More Accessibility Features for Navigation
If you want to play Climber: Sky is the Limit, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
- Minecraft (7 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Climber: Sky is the Limit which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Similar Games With More Accessibility Features for Visual
If you want to play Climber: Sky is the Limit, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Minecraft (6 Visual Features)
- Lonely Mountains Downhill (5 Visual Features)
- Astroneer (5 Visual Features)
- Lucky Luna (4 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in Climber: Sky is the Limit which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Climber: Sky is the Limit, and offer accessibility features for Audio:
- Minecraft (4 Audio Features)
- Olliefrog Toad Skater (2 Audio Features)
- Lucky Luna (2 Audio Features)
- Lonely Mountains Downhill (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors