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Subnautica
17 Accessibility Features

We've documented 17 accessibility features for Subnautica, including Fully Voiced (Or No Speech), Select Difficulty, No Holds, Remap Buttons and Visual Cues. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Audio and Difficulty to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Subnautica is an open-world adventure where you explore the ocean on an alien planet after crashlanding. You collect resources and fight creatures to survive. This enables you to establish an underwater base, gain new craft and equipment and explore deeper into the sea. As you do, things get eerie and the game reveals itself to have thrilling horror elements.

Our accessibility examiner, Andy Robertson, first checked Subnautica accessibility 13 days ago.

NotesAccessibility Notes

You can select Survival, Freedom, Hardcore or Creative modes that offer different difficulties. The game uses small icons for menus and to identify items, but when you select them a black box pops up with white text to describe what they are.

DetailsGame Details

Release Date: 11/04/2016, updated in 2021

Price: 67% off

Out Now: Mac, PC, PS4, PS5, Switch, Xbox One and Xbox X|S

Skill Rating: 10+ year-olds

Players: 1

Genres: Adventure, Traversal (Action, Collecting, Creative, Role-Play, Simulation, Stealth and Strategy)

Accessibility: 17 features

Components: 3D First-Person, Day and Night and Open World

Developer: Unknown Worlds (@UnknownWorlds)

Costs: Purchase cost

 

ControlsControls

We've documented 9 accessibility features for Controls in Subnautica which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.

Sensitivity

You can adjust

Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.

 

Similar Games With More Accessibility Features for Controls

If you want to play Subnautica, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in Subnautica which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Subnautica, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We haven’t documented any accessibility features for Getting Started in Subnautica which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Subnautica, and offer accessibility features for Getting Started:

ReadingReading

We've documented 3 accessibility features for Reading in Subnautica which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Subtitles

Some Speech Subtitled: Some spoken content has subtitles. This reduces the pressure on interpreting all the spoken content, although not everything is captured textually.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Subnautica, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Subnautica which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Subnautica, and offer accessibility features for Navigation:

VisualVisual

We've documented 2 accessibility features for Visual in Subnautica which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.

 

Similar Games With More Accessibility Features for Visual

If you want to play Subnautica, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Subnautica which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.

 

Similar Games With More Accessibility Features for Audio

If you want to play Subnautica, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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