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This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
You journey through the Crystal Islands to find your friends. Along with reaching the end of each area, you are also looking to find hidden gems and secret items. This means you often play levels multiple times to find everything.
Accessibility Notes
You can remap Jump and Attack buttons but not the sticks. You need to hold down a button to hover in the air.
Controls
We've documented 4 accessibility features for Controls in Kaze and the Wild Masks which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Kaze and the Wild Masks, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- New Super Lucky's Tale (9 Controls Features)
- Ori and the Will of the Wisps (9 Controls Features)
- Rayman Origins (7 Controls Features)
- Cuphead (6 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Kaze and the Wild Masks which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Kaze and the Wild Masks, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Marsupilami: Hoobadventure (2 Difficulty Features)
- Kirby's Epic Yarn (2 Difficulty Features)
- Cuphead (2 Difficulty Features)
- Eagle Island (2 Difficulty Features)
Getting Started
We've documented 1 accessibility feature for Getting Started in Kaze and the Wild Masks which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Similar Games With More Accessibility Features for Getting Started
If you want to play Kaze and the Wild Masks, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Eagle Island (4 Getting Started Features)
- Yooka-Laylee and the Impossible Lair (4 Getting Started Features)
- Ori and the Will of the Wisps (4 Getting Started Features)
- Cyber Trigger (3 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Kaze and the Wild Masks which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Kaze and the Wild Masks, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- New Super Lucky's Tale (7 Reading Features)
- Metroid Dread (6 Reading Features)
- Rog & Roll (6 Reading Features)
- Cyber Shadow (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Kaze and the Wild Masks which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play Kaze and the Wild Masks, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Metroid Dread (4 Navigation Features)
- Cyber Shadow (4 Navigation Features)
- New Super Lucky's Tale (4 Navigation Features)
- Rog & Roll (3 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Kaze and the Wild Masks which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Kaze and the Wild Masks, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
- Cyber Shadow (7 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Kaze and the Wild Masks which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Stadia
Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson