We've documented 18 accessibility features for Pitfall Planet, including Large Text, No Quick Reactions, No Repeated Pressing, Audio Cues and Fully Subtitled (Or No Speech). Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Visual, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Pitfall Planet accessibility 2 years ago.
Accessibility Notes
On the Switch version, you can play with the Joy-Cons either horizontal or vertical, and each mode has a separate control scheme.
You can enable a warning that alerts you if you get too close to the edge.
While the actual game doesn't require sound, you'll need to communicate with the other player in some form in many locations, and sometimes when your attention is on the game itself.
Game Details
Release Date: 02/05/2016, updated in 2019
Out Now: Mac, PC and Switch
Skill Rating: 9+ year-olds
Players: 1-2
Genres: Brain Game, Traversal (Adventure, Platform, Puzzle and Strategy)
Accessibility: 18 features
Components: 2D Overhead and Blocks
Developer: Adam Gryu (@AdamGryu)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Pitfall Planet which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Pitfall Planet, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Minecraft Dungeons (12 Controls Features)
- Korine (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Pitfall Planet which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Pitfall Planet, and offer accessibility features for Difficulty:
- Bonkies (2 Difficulty Features)
- Minecraft Dungeons (2 Difficulty Features)
- The Legend of Zelda: Link's Awakening (1 Difficulty Feature)
- Turnip Boy Commits Tax Evasion (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in Pitfall Planet which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Similar Games With More Accessibility Features for Getting Started
If you want to play Pitfall Planet, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Henry Halfhead (8 Getting Started Features)
- Minecraft Dungeons (6 Getting Started Features)
- Unravel Two (6 Getting Started Features)
- Korine (4 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Pitfall Planet which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Pitfall Planet, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Legend of Zelda: Link's Awakening (5 Reading Features)
- Minecraft Dungeons (5 Reading Features)
- Fru (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Pitfall Planet which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Pitfall Planet, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Minecraft Dungeons (10 Navigation Features)
- Henry Halfhead (3 Navigation Features)
- Korine (2 Navigation Features)
- The Legend of Zelda: Link's Awakening (2 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Pitfall Planet which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Pitfall Planet, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Minecraft Dungeons (7 Visual Features)
- Henry Halfhead (6 Visual Features)
- Korine (6 Visual Features)
- Fru (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Pitfall Planet which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Pitfall Planet, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Korine (3 Audio Features)
- Henry Halfhead (2 Audio Features)
- The Legend of Zelda: Link's Awakening (2 Audio Features)
- Minecraft Dungeons (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall