









We've documented 25 accessibility features for Henry Halfhead, including Fully Voiced (Or No Speech), Guaranteed Progress, Low Pressure, Play Without Hearing and Fully Subtitled (Or No Speech). Its accessibility is strongest in Getting Started and Visual but it also has features in Controls, Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Tim Bürge, first checked Henry Halfhead accessibility 22 months ago. It was re-examined by Tim Bürge and updated 22 months ago.
Accessibility Notes
The game is still in development as of now (March, 2023).
We hope that we can provide more accessibility features on launch and will update this page accordingly.
Game Details
Release Date: Coming soon
Coming Soon: PC
Skill Rating: 7+ year-olds
Players: 1-2
Genres: Brain Game, Simulation, Traversal (Action, Adventure and Puzzle)
Accessibility: 25 features
Components: 3D Third-Person and Cartoon
Developer: Lululu Games (@LululuGames)
Costs: Purchase cost
Controls
We've documented 3 accessibility features for Controls in Henry Halfhead which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Henry Halfhead, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Schrodinger's Cat Burglar (10 Controls Features)
- Humanity (8 Controls Features)
- Tinykin (8 Controls Features)
- Little Kitty, Big City (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Henry Halfhead which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Henry Halfhead, and offer accessibility features for Difficulty:
- Schrodinger's Cat Burglar (2 Difficulty Features)
- Lost Ember (1 Difficulty Feature)
Getting Started
We've documented 8 accessibility features for Getting Started in Henry Halfhead which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Assisted Recall for Narrative and Dialogue: The game enables you to review the history of conversations or provides highlights of the information you gather in a form you can review.
Similar Games With More Accessibility Features for Getting Started
If you want to play Henry Halfhead, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Wilderless (10 Getting Started Features)
- Earthlingo (9 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Henry Halfhead which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Henry Halfhead, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Professional (5 Reading Features)
- Earthlingo (5 Reading Features)
- Skye Tales (5 Reading Features)
- Tinykin (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Henry Halfhead which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Henry Halfhead, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Skye Tales (6 Navigation Features)
- Tinykin (4 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in Henry Halfhead which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Henry Halfhead, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Schrodinger's Cat Burglar (9 Visual Features)
- Skye Tales (8 Visual Features)
- Wilmot's Warehouse (8 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Henry Halfhead which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Henry Halfhead, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Schrodinger's Cat Burglar (3 Audio Features)
- Skye Tales (3 Audio Features)
- Untitled Goose Game (3 Audio Features)
- Fe (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors