We've documented 21 accessibility features for Fe, including Low Pressure, No Repeated Pressing, Play Without Hearing, Directional Visual Cues and Visual Cues. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Fe accessibility 2 years ago.
Accessibility Notes
There is very little reading but some textual guidance is quite small (although has a good contrast). You can use the left trigger to zoom your view of the world and make it larger. The colour prompts for the different songs each have a symbol, to be identifiable without needing to see the colours.
Game Details
Release Date: 16/02/2018
Out Now: PS4, Switch, Xbox One and Xbox X|S
Skill Rating: 7+ year-olds
Players: 1
Genres: Platform, Traversal (Action, Puzzle, Sequencing and Simulation)
Accessibility: 21 features
Components: 3D Third-Person and Open World
Developer: Zoink Games (@ZoinkGames)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Fe which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Motion
Games that can be played with different sorts of motion controllers.
Motion Tilting: Can use movements of the controller to replace steering or simple movement otherwise controlled by left/right movement of a stick.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Fe, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- The Gecko Gods (13 Controls Features)
- Stray Gods: The Roleplaying Musical (11 Controls Features)
- Ynglet (10 Controls Features)
- Grounded (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Fe which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Fe, and offer accessibility features for Difficulty:
- Ynglet (3 Difficulty Features)
- The Snowgardens (2 Difficulty Features)
- Lost in Random (2 Difficulty Features)
- Eagle Island (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Fe which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Fe, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Wilderless (10 Getting Started Features)
- Stray Gods: The Roleplaying Musical (8 Getting Started Features)
- Henry Halfhead (8 Getting Started Features)
- Onde (7 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Fe which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Fe, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Gecko Gods (6 Reading Features)
- Yellow Taxi Goes Vroom (5 Reading Features)
- Stray Gods: The Roleplaying Musical (5 Reading Features)
- Yi and the Thousand Moons (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Fe which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Similar Games With More Accessibility Features for Navigation
If you want to play Fe, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Grounded (8 Navigation Features)
- Stray Gods: The Roleplaying Musical (6 Navigation Features)
- Lost in Random (6 Navigation Features)
- Spilled (4 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Fe which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Fe, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- River Tails: Stronger Together (7 Visual Features)
- One Hand Clapping (7 Visual Features)
- Henry Halfhead (6 Visual Features)
- Schim (6 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Fe which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Visual Depiction of Directional Audio: Indication on-screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson