We've documented 26 accessibility features for Ynglet, including Adjust Speed, Low Pressure, No Quick Reactions, Custom Difficulty and Select Difficulty. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Difficulty, Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Nicklas Nygren, first checked Ynglet accessibility 2 years ago. It was re-examined by Andy Robertson and updated 4 months ago.
Accessibility Notes
The game goes into slow-motion automatically when aiming the dash, and it's further slowed down by an assist setting. You can make the game low-pressure by customizing the game speed.
There is no dialogue in the game, and all text in the game is only related to menu navigation.
Game Details
Release Date: 05/06/2021, updated in 2022
Out Now: Mac, PC, Xbox One and Xbox X|S
Skill Rating: 4+ year-olds
Players: 1
Genres: Simulation, Traversal (Collecting, Creative, Platform and Sequencing)
Accessibility: 26 features
Components: 2D Side-On and Hand-Made
Costs: Purchase cost
Controls
We've documented 10 accessibility features for Controls in Ynglet which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Ynglet, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
- Lifeslide (12 Controls Features)
Difficulty
We've documented 3 accessibility features for Difficulty in Ynglet which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Getting Started
We've documented 4 accessibility features for Getting Started in Ynglet which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Ynglet, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Feather (8 Getting Started Features)
- Onde (7 Getting Started Features)
- One Hand Clapping (7 Getting Started Features)
- Membrane (6 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Ynglet which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Similar Games With More Accessibility Features for Reading
If you want to play Ynglet, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Rootown (5 Reading Features)
- Oddada (5 Reading Features)
- Ten People Ten Colors (5 Reading Features)
- Yi and the Thousand Moons (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Ynglet which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Similar Games With More Accessibility Features for Navigation
If you want to play Ynglet, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Schim (4 Navigation Features)
- Flock (3 Navigation Features)
- Membrane (3 Navigation Features)
- Rez Infinite (3 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Ynglet which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Ynglet, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Rootown (8 Visual Features)
- Inks (7 Visual Features)
- One Hand Clapping (7 Visual Features)
- Schim (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Ynglet which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Ynglet, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- PixelJunk Eden (4 Audio Features)
- Flock (3 Audio Features)
- Schim (3 Audio Features)
- Inks (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @Nifflas and Andy Robertson