









We've documented 23 accessibility features for Rez Infinite, including Guaranteed Progress, Low Pressure, Select Difficulty, No Button Combos and Remap Buttons. Its accessibility is strongest in Controls and Getting Started but it also has features in Navigation, Visual, Reading, Audio and Difficulty to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Rez Infinite (Series) accessibility 3 years ago. It was re-examined by Andy Robertson and updated 3 years ago.
Accessibility Notes
You can also opt for a low-pressure exploration mode.
You need to hold the fire button to chain attacks. Apart from the stick and fire button you occasionally need to press the overdrive button to increase your attack/score.
Although the game offers vibration feedback that complements audio, this isn't always reliable and means that players without hearing may miss some of the interactions and have a downgraded experience.
Game Details
Release Date: 11/01/2002, updated in 2020
Price: 70% Off
Out Now: Android, Oculus, PC, PS2, PS4 and Xbox 360
Skill Rating: 10+ year-olds
Players: 1
Genres: Rhythm, Shooting and Physically Active
Accessibility: 23 features
Components: 3D First-Person
Developer: Mizuguchitter (@Mizuguchitter)
Costs: Purchase cost
Controls
We've documented 9 accessibility features for Controls in Rez Infinite which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Motion
Games that can be played with different sorts of motion controllers.
Motion Pointing: Can use the orientation of the gamepad to move a cursor-target around the screen like a mouse.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Rez Infinite, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Difficulty
We've documented 1 accessibility feature for Difficulty in Rez Infinite which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Rez Infinite, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Klang 2 (3 Difficulty Features)
- Ynglet (3 Difficulty Features)
- Sol Cresta (2 Difficulty Features)
- Just Shapes & Beats (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Rez Infinite which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Assisted Progress With Boosts: If you fail frequently the game automatically gets easier to ease the likelihood of failure. Or there’s an option to start this happening, like giving more health, lives or power each time you fail. Sometimes called Rubber Banding.
Similar Games With More Accessibility Features for Getting Started
If you want to play Rez Infinite, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Space Marauder (6 Getting Started Features)
- Flower (6 Getting Started Features)
- Trombone Champ (5 Getting Started Features)
- Spin Rhythm XD (5 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Rez Infinite which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Rez Infinite, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Space Marauder (7 Reading Features)
- Klang 2 (6 Reading Features)
- Robobeat (5 Reading Features)
- Enter The Gungeon (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Rez Infinite which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Menu Navigation
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Similar Games With More Accessibility Features for Navigation
If you want to play Rez Infinite, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
Visual
We've documented 3 accessibility features for Visual in Rez Infinite which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Rez Infinite, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Thoth (7 Visual Features)
- Trombone Champ (6 Visual Features)
- Space Marauder (5 Visual Features)
- OCO (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Rez Infinite which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Similar Games With More Accessibility Features for Audio
If you want to play Rez Infinite, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Enter The Gungeon (3 Audio Features)
- Evergreen Blues (3 Audio Features)
- Lifelike (3 Audio Features)
- Spin Rhythm XD (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson