We've documented 15 accessibility features for Lifelike, including Low Pressure, No Quick Reactions, No Repeated Pressing, One Motion Targeted and Play Without Hearing. Its accessibility is strongest in Getting Started and Controls but it also has features in Audio, Reading, Visual and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Game Details
Release Date: 25/10/2019, updated in 2023
Out Now: Apple TV, Mac, PC and iOS
Skill Rating: 2+ year-olds
Players: 1
Genres: Simulation and Traversal
Accessibility: 15 features
Components: 2D Side-On and Pixels
Developer: Kunabi B (@KunabiB)
Costs: Purchase cost
Controls
We've documented 3 accessibility features for Controls in Lifelike which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Lifelike, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Microsoft Flight Simulator (12 Controls Features)
- Ynglet (10 Controls Features)
- Rez Infinite (8 Controls Features)
- Onde (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Lifelike which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Lifelike, and offer accessibility features for Difficulty:
- Ynglet (3 Difficulty Features)
- Microsoft Flight Simulator (2 Difficulty Features)
- Rez Infinite (1 Difficulty Feature)
Getting Started
We've documented 4 accessibility features for Getting Started in Lifelike which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Lifelike, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Onde (7 Getting Started Features)
- One Hand Clapping (7 Getting Started Features)
- Microsoft Flight Simulator (6 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Lifelike which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Lifelike, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Onde (4 Reading Features)
- PixelJunk Eden (3 Reading Features)
- One Hand Clapping (3 Reading Features)
- Noita (3 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Lifelike which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play Lifelike, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Rez Infinite (3 Navigation Features)
- Pok Pok Playroom (3 Navigation Features)
- Microsoft Flight Simulator (2 Navigation Features)
- Noita (2 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Lifelike which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Lifelike, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- One Hand Clapping (7 Visual Features)
- Pok Pok Playroom (6 Visual Features)
- Blek (6 Visual Features)
- Ynglet (5 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Lifelike which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Lifelike, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- PixelJunk Eden (4 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson