We've documented 10 accessibility features for Killer Instinct, including Control Assists, Select Difficulty, Remap Buttons, Audio Cues and Moderate Reading. Its accessibility is strongest in Getting Started and Controls but it also has features in Difficulty, Reading, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Sightless Kombat, first checked Killer Instinct (Series) accessibility 3 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Accessibility Notes
Game Details
Release Date: 22/11/2013
Out Now: PC and Xbox One
Players: 1-2 (2 online)
Accessibility: 10 features
Components: 2D Side-On
Developer: Iron Galaxy (@IronGalaxy)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 2 accessibility features for Controls in Killer Instinct which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Similar Games With More Accessibility Features for Controls
If you want to play Killer Instinct, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Street Fighter 6 (11 Controls Features)
- Totally Accurate Battle Simulator (11 Controls Features)
- Bayonetta (10 Controls Features)
- Marvel's Avengers (10 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Killer Instinct which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Killer Instinct, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Double Kick Heroes (3 Difficulty Features)
- Bayonetta (2 Difficulty Features)
- Super Smash Bros. Ultimate (2 Difficulty Features)
- Fruit Ninja (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Killer Instinct which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Similar Games With More Accessibility Features for Getting Started
If you want to play Killer Instinct, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Totally Accurate Battle Simulator (7 Getting Started Features)
- Street Fighter 6 (5 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in Killer Instinct which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Similar Games With More Accessibility Features for Reading
If you want to play Killer Instinct, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Street Fighter 6 (5 Reading Features)
- Marvel's Avengers (5 Reading Features)
- Nickelodeon All-Star Brawl (4 Reading Features)
- Double Kick Heroes (4 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Killer Instinct which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Killer Instinct, and offer accessibility features for Navigation:
- Street Fighter 6 (6 Navigation Features)
- Super Smash Bros. Ultimate (3 Navigation Features)
- Bayonetta (1 Navigation Feature)
- Marvel Contest of Champions (1 Navigation Feature)
Visual
We've documented 1 accessibility feature for Visual in Killer Instinct which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Killer Instinct, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Street Fighter 6 (8 Visual Features)
- Fruit Ninja (6 Visual Features)
- Nickelodeon All-Star Brawl (4 Visual Features)
- Super Punch Patrol (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Killer Instinct which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Killer Instinct, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Bayonetta (2 Audio Features)
- Street Fighter 6 (2 Audio Features)
- Nickelodeon All-Star Brawl (2 Audio Features)
- Marvel Contest of Champions (2 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Killer Instinct which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Killer Instinct, and offer accessibility features for Communication:
- Marvel Contest of Champions (2 Communication Features)
- Street Fighter 6 (1 Communication Feature)
- Super Smash Bros. Ultimate (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @SightlessKombat and Andy Robertson