We've documented 27 accessibility features for The Talos Principle, including Fully Voiced (Or No Speech), Large Subtitles, Low Pressure, No Button Combos and Play Without Hearing. Its accessibility is strongest in Controls and Visual but it also has features in Reading, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Bridie Roman, first checked The Talos Principle accessibility 2 years ago. It was re-examined by Ben Kendall and updated 13 months ago.
Accessibility Notes
You need to read text on computer terminals to answer questions and progress the story. The computer text is quite small by default but can be resized so it’s large and of good contrast. You can resize the Heads Up Display so that text is substantially larger in the game, including dialogue choices.
Mission objectives, in terms of which pieces you need, are displayed in the Heads Up Display. Then the game uses in-world signposts that updated to mark when you have completed them. As there is no map, navigating through the stages can still be challenging.
You can select colour theme and adjust contrast. Interactive objects are highlighted for visibility. When you get lasers in the right place or open doors there is a sound accompanying the visual confirmation. These sounds provide directional indication of events.
You need to distinguish colour to guide you to the appropriate puzzles.
The computer terminals make a directional sound to aid discovery.
Game Details
Release Date: 11/12/2014, updated in 2019
Out Now: Android, Mac, PC, PS4, Switch, Xbox One and iOS
Players: 1
Genres: Adventure, Puzzle and Narrative
Accessibility: 27 features
Components: 3D First-Person and Day and Night
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 7 accessibility features for Controls in The Talos Principle which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play The Talos Principle, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Portal 2 (14 Controls Features)
- The Talos Principle 2 (12 Controls Features)
- Sensorium (12 Controls Features)
- Burly Men at Sea (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in The Talos Principle which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to The Talos Principle, and offer accessibility features for Difficulty:
- Ctrl Alt Ego (2 Difficulty Features)
- Not Not, A Brain-Buster (1 Difficulty Feature)
- Hello Neighbor (1 Difficulty Feature)
Getting Started
We've documented 4 accessibility features for Getting Started in The Talos Principle which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play The Talos Principle, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- The Talos Principle 2 (11 Getting Started Features)
- Ctrl Alt Ego (7 Getting Started Features)
- LOCK (6 Getting Started Features)
- Sable (6 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in The Talos Principle which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play The Talos Principle, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- I Am Dead (7 Reading Features)
- Heaven's Vault (7 Reading Features)
- The Stanley Parable (6 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in The Talos Principle which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play The Talos Principle, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Sable (7 Navigation Features)
- The Talos Principle 2 (5 Navigation Features)
- Ctrl Alt Ego (5 Navigation Features)
- Luigi's Mansion 3 (4 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in The Talos Principle which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Audio
We've documented 2 accessibility features for Audio in The Talos Principle which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play The Talos Principle, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Ctrl Alt Ego (3 Audio Features)
- I Am Dead (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Ben Kendall