We've documented 21 accessibility features for I Am Fish, including Fully Voiced (Or No Speech), Guaranteed Progress, Low Pressure, No Button Combos and No Holds. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked I Am Fish accessibility a year ago.
Accessibility Notes
If a checkpoint is too difficult, you can skip it and although this lowers your final score, it still allows for progression.
There are occasional cutscenes, which are all fully voiced with subtitles, but they are small and often low in contrast. Text in menus is high in contrast but also tends to be small.
Game Details
Release Date: 16/09/2021
Out Now: PC, Xbox One and Xbox X|S
Skill Rating: 10+ year-olds
Players: 1
Genres: Simulation, Traversal and Puzzle
Accessibility: 21 features
Components: 3D Third-Person
Developer: Bossa Games (@BossaGames)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in I Am Fish which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play I Am Fish, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
- Test Tube Titans (14 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in I Am Fish which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to I Am Fish, and offer accessibility features for Difficulty:
- Test Tube Titans (2 Difficulty Features)
- Climber: Sky is the Limit (2 Difficulty Features)
- Bonkies (2 Difficulty Features)
- Brunch Club (1 Difficulty Feature)
Getting Started
We've documented 5 accessibility features for Getting Started in I Am Fish which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play I Am Fish, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Henry Halfhead (8 Getting Started Features)
- Test Tube Titans (7 Getting Started Features)
- The Legend of Zelda: Tears of the Kingdom (6 Getting Started Features)
- I Am Bread (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in I Am Fish which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play I Am Fish, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Goop Loop (6 Reading Features)
- The Professional (5 Reading Features)
- Cursed to Golf (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in I Am Fish which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Similar Games With More Accessibility Features for Navigation
If you want to play I Am Fish, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- The Legend of Zelda: Tears of the Kingdom (7 Navigation Features)
- Cursed to Golf (5 Navigation Features)
- Climber: Sky is the Limit (4 Navigation Features)
- Henry Halfhead (3 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in I Am Fish which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play I Am Fish, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Traffix (9 Visual Features)
- The Professional (7 Visual Features)
- Henry Halfhead (6 Visual Features)
- Untitled Goose Game (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in I Am Fish which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play I Am Fish, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Brunch Club (3 Audio Features)
- Untitled Goose Game (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall