We've documented 14 accessibility features for Marvel Contest of Champions, including Play Without Hearing, Audio Cues, Speaker Indicator, Fully Subtitled (Or No Speech) and Moderate Reading. Its accessibility is strongest in Reading and Visual but it also has features in Getting Started, Audio, Communication, Controls and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
You need to be able react quickly to attacks by the opposing character, swiping, tapping and holding specific parts of the screen to counter and deflect the incoming attacks and fight back.
The text, regarding how to play and general information, is quite small and is sometimes a similar colour to the background, ie. dark red text on a dark grey background. In the cutscenes, which are presented like a comic book, the dialogue is not voiced, but appears in speech bubbles and, generally contrasts well with the speech bubble colour. It is, however, still quite small and could be hard to read for some. During fights, the background is s static image that pans slightly left or right, depending on where the fight is occurring on the screen.
Controls
We've documented 1 accessibility feature for Controls in Marvel Contest of Champions which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures.
Similar Games With More Accessibility Features for Controls
If you want to play Marvel Contest of Champions, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Street Fighter 6 (11 Controls Features)
- Marvel's Avengers (10 Controls Features)
- Marvel's Midnight Suns (9 Controls Features)
- Marvel's Spider-Man: Miles Morales (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Marvel Contest of Champions which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Marvel Contest of Champions, and offer accessibility features for Difficulty:
- Marvel's Guardians of the Galaxy (3 Difficulty Features)
- Marvel's Midnight Suns (2 Difficulty Features)
- Arms (2 Difficulty Features)
- Marvel's Spider-Man: Miles Morales (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Marvel Contest of Champions which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Marvel Contest of Champions, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Marvel's Guardians of the Galaxy (8 Getting Started Features)
- Monster Train (6 Getting Started Features)
- Street Fighter 6 (5 Getting Started Features)
- Marvel's Spider-Man: Miles Morales (4 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Marvel Contest of Champions which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Marvel Contest of Champions, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Marvel's Spider-Man: Miles Morales (6 Reading Features)
- Marvel's Spider-Man (6 Reading Features)
- Stick It to the Stickman (5 Reading Features)
- Harry Potter: Magic Awakened (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Marvel Contest of Champions which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Similar Games With More Accessibility Features for Navigation
If you want to play Marvel Contest of Champions, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Marvel's Spider-Man (8 Navigation Features)
- Monster Train (7 Navigation Features)
- Marvel's Spider-Man: Miles Morales (7 Navigation Features)
- Street Fighter 6 (6 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Marvel Contest of Champions which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Marvel Contest of Champions, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Street Fighter 6 (8 Visual Features)
- Storybook Brawl (8 Visual Features)
- Monster Train (7 Visual Features)
- Fruit Ninja (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Marvel Contest of Champions which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Communication
We've documented 2 accessibility features for Communication in Marvel Contest of Champions which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Text Chat: Chat to other players by typing text.
Filtered Chat: Option to filter out profanity and/or sharing of personal information from online chat.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall