









We've documented 11 accessibility features for 80 Days, including Large Text, Low Pressure, No Quick Reactions, High Contrast Text and Complex Reading. Its accessibility is strongest in Visual and Getting Started but it also has features in Reading and Controls to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Joseph Humfrey, first checked 80 Days accessibility 4 years ago. It was re-examined by Joseph Humfrey and updated 4 years ago.
Game Details
Release Date: 31/07/2014, updated in 2019
Out Now: Amazon Fire, Android, Mac, PC, Switch and iOS
Skill Rating: 10+ year-olds
Players: 1
Genres: Adventure and Narrative
Accessibility: 11 features
Components: 2D Overhead and Day and Night
Developer: Inkle Studios (@InkleStudios)
Costs: Purchase cost
Controls
We've documented 1 accessibility feature for Controls in 80 Days which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Similar Games With More Accessibility Features for Controls
If you want to play 80 Days, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Saltsea Chronicles (18 Controls Features)
- Monorail Stories (7 Controls Features)
- Sable (7 Controls Features)
- Bury Me My Love (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in 80 Days which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to 80 Days, and offer accessibility features for Difficulty:
- Monorail Stories (2 Difficulty Features)
- Pendragon (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in 80 Days which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play 80 Days, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Saltsea Chronicles (7 Getting Started Features)
- Monorail Stories (6 Getting Started Features)
- Sable (6 Getting Started Features)
- Pendragon (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in 80 Days which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Extensive Complex Reading: Extensive reading required. The quantity and complexity of reading is suitable for someone who loves long books and enjoys extended dialogue or narrative descriptions.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Similar Games With More Accessibility Features for Reading
If you want to play 80 Days, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Monorail Stories (7 Reading Features)
- Heaven's Vault (7 Reading Features)
- Lifeline (6 Reading Features)
- Saltsea Chronicles (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in 80 Days which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to 80 Days, and offer accessibility features for Navigation:
- Sable (7 Navigation Features)
- Monorail Stories (5 Navigation Features)
- Pilgrims (4 Navigation Features)
- Saltsea Chronicles (2 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in 80 Days which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Similar Games With More Accessibility Features for Visual
If you want to play 80 Days, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Sable (7 Visual Features)
- Pilgrims (7 Visual Features)
- Pendragon (7 Visual Features)
- Bury Me My Love (7 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in 80 Days which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to 80 Days, and offer accessibility features for Audio:
- Pendragon (3 Audio Features)
- Bury Me My Love (3 Audio Features)
- Saltsea Chronicles (2 Audio Features)
- Monorail Stories (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @joethephish