We've documented 20 accessibility features for Air Twister, including Fully Voiced (Or No Speech), Large Text, Low Pressure, Select Difficulty and No Button Combos. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Difficulty, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Air Twister accessibility 2 years ago. It was re-examined by Andy Robertson and updated 20 months ago.
Accessibility Notes
There are many moments where the screen becomes very cluttered with lots of enemies and effects, which can make it hard to distinguish different objects and items. Furthermore, some objects are similar in colour and can blend in with the background.
The text throughout the game is large and clear and is in high contrast to the background.
Game Details
Release Date: 24/06/2022, updated in 2023
Out Now: Apple TV, Mac, PC, PS4, PS5, Switch, Xbox One and iOS
Players: 1
Accessibility: 20 features
Components: 3D Third-Person
Developer: YSNET Inc (@YSNET_Inc)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Air Twister which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Air Twister, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Plants vs. Zombies: Battle for Neighborville (10 Controls Features)
- New Pokémon Snap (8 Controls Features)
- Penko Park (8 Controls Features)
- Hyper Scape (8 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Air Twister which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
Getting Started
We've documented 2 accessibility features for Getting Started in Air Twister which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Air Twister, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Penko Park (6 Getting Started Features)
- Cosmic Defenders (6 Getting Started Features)
- Kid Icarus Uprising (5 Getting Started Features)
- Zoe Begone (4 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Air Twister which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Air Twister, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Hyper Scape (7 Reading Features)
- New Pokémon Snap (6 Reading Features)
- Star Wars: Squadrons (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Air Twister which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play Air Twister, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Cosmic Defenders (8 Navigation Features)
- Jets'n'Guns 2 (5 Navigation Features)
- Penko Park (5 Navigation Features)
- Star Wars: Squadrons (5 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Air Twister which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Air Twister, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Cosmic Defenders (7 Visual Features)
- Penko Park (6 Visual Features)
- Krunker (6 Visual Features)
- Plants vs. Zombies: Battle for Neighborville (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Air Twister which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Air Twister, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Star Wars: Squadrons (4 Audio Features)
- One Btn Bosses (2 Audio Features)
- Zoe Begone (2 Audio Features)
- Kid Icarus Uprising (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall and Andy Robertson