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Zoe Begone
20 Accessibility Features

We've documented 20 accessibility features for Zoe Begone, including Select Difficulty, No Button Combos, Play Without Hearing, Colour Blind Friendly and Audio Cues. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Audio, Difficulty and Reading to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Zoe Begone is a fast-action shooting game set in a cartoon world where you battle the animator for a bit of peace and quiet. To play you run around the level, shooting enemies and dodging the hundreds of bullets they shoot back. It stands out for its wholesome cartoon aesthetic unusually combined with hard-core bullet-hell dodging and run-and-gun shooting.

External examiner, GUEST USER, first checked Zoe Begone accessibility 13 months ago. It was re-examined by Andrew Robertson and updated 13 months ago.

NotesAccessibility Notes

As the game is not released, the developer is still working on accessibility features. The report represents those features that they have a plan to implement and are confident of including but is subject to change.

You can either use two sticks or one stick and the face buttons/d-pad to move and shoot.

Difficulty can be set to easy, normal and hard.

When you pick up an item it has unique sound cues. When the wave of enemies ends there is also a specific sound. The pitch of the effects and music changes briefly when you dash through enemies or take damage. Enemy charge attacks have an audio and visual cue to warn the player. When player energy is low there's also an audio cue.

DetailsGame Details

Release Date: Coming soon

Coming Soon: PC

Skill Rating: 10+ year-olds

Players: 1

Genres: Action, Shooting, Traversal (Collecting and Platform)

Accessibility: 20 features

Components: 2D Side-On, Cartoon and Hand-Made

Developer: Retchy (@Retchy)

Costs: Purchase cost

 

ControlsControls

We've documented 7 accessibility features for Controls in Zoe Begone which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Keyboard Alone: Can play with just the keyboard.

Remap Controls

Can customise the controls for the game as follows:

Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Button Combinations

Specific button operation required to play

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

Sensitivity

You can adjust

Adjust Mouse/Stick/Touch Sensitivity, Deadzones and Thresholds: Adjust how sensitive touch/mouse/stick controls are and the related deadzones and thresholds.

 

Similar Games With More Accessibility Features for Controls

If you want to play Zoe Begone, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in Zoe Begone which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Zoe Begone, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We've documented 4 accessibility features for Getting Started in Zoe Begone which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.

No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Zoe Begone, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 1 accessibility feature for Reading in Zoe Begone which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

 

Similar Games With More Accessibility Features for Reading

If you want to play Zoe Begone, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Zoe Begone which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Zoe Begone, and offer accessibility features for Navigation:

VisualVisual

We've documented 5 accessibility features for Visual in Zoe Begone which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.

No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

Similar Games With More Accessibility Features for Visual

If you want to play Zoe Begone, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Zoe Begone which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Zoe Begone, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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