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Crossy
Road Castle
24 Accessibility Features

We've documented 24 accessibility features for Crossy Road Castle, including Fully Voiced (Or No Speech), Large Text, 2 Buttons, Play Without Hearing and Audio Cues. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Reading, Navigation, Audio and Communication to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Crossy Road Castle is the follow-up to the simple frogger Cross Road game. You play pixilated animals racing to the top of various towers that change every time you play.

External examiner, HWKartik Whale, first checked Crossy Road Castle accessibility 13 months ago. It was re-examined by Andy Robertson and updated 13 months ago.

NotesAccessibility Notes

Touch buttons can be remapped to different places on the screen. Each area with new mechanics is introduced to the player. Progress of coins, tokens, characters and achievements are saved as they are collected, so you can't lose progress in this way.

The game is designed to offer clear Visual Directional Cues to make it clear which direction the player needs to go to reach the mission's target location. There aren't signposts you always move towards the right to get to the end of a room and in Landscape mode you can usually see the exit.

DetailsGame Details

Release Date: 28/02/2020

Out Now: Apple TV, Mac and iOS

Skill Rating: 6+ year-olds

Players: 1-4

Genres: Action, Platform (Fighting and Traversal)

Accessibility: 24 features

Components: 2D Side-On and Pixels

Developer: Hipster Whale Dev (@HipsterWhaleDev)

Costs: Purchase cost

 

ControlsControls

We've documented 6 accessibility features for Controls in Crossy Road Castle which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

2 Buttons: Can play with 2 buttons.

1 Button & Single Stick: Can play with button and stick.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse And Keyboard

Can play with the following:

Keyboard Alone: Can play with just the keyboard.

Touchscreen

Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.

Two Taps Targeted: Can play with touchscreen, two simultaneous taps in specific locations.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

 

Similar Games With More Accessibility Features for Controls

If you want to play Crossy Road Castle, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Crossy Road Castle which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Crossy Road Castle, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 4 accessibility features for Getting Started in Crossy Road Castle which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Onboarding Before Play

Before you are presented with the home screen, onboarding settings aim to aid you accessing the menus you need to adjust the game to your requirements. They can also provide an easier way of turning on important adjustments without digging through menus.

Onboarding: The first time you open the game, you are asked to confirm options for control, navigation and accessibility settings. Games can differ in what they present at this stage, but will count for this, provided they include a streamlined onboarding process.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Crossy Road Castle, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 4 accessibility features for Reading in Crossy Road Castle which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.

Text Visibility

Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Crossy Road Castle, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 4 accessibility features for Navigation in Crossy Road Castle which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.

Menu Navigation

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.

Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Crossy Road Castle, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:

VisualVisual

We've documented 5 accessibility features for Visual in Crossy Road Castle which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

 

Similar Games With More Accessibility Features for Visual

If you want to play Crossy Road Castle, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 1 accessibility feature for Audio in Crossy Road Castle which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Crossy Road Castle, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

CommunicationCommunication

We've documented 1 accessibility feature for Communication in Crossy Road Castle which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer no communication or communication with word-less icons, sounds or preset phrases.

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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