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Downforce
27 Accessibility Features

We've documented 27 accessibility features for Downforce, including Playable Without Hearing, No Pressured Communication, No Pressured Reveals, Audio Cues Mirrored Visually (Or no critical audio signals) and No Close Inspection Disadvantage. Its accessibility is strongest in Physical and Reading but it also has features in Getting Started, Audio, Visual and Difficulty to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Downforce is a card-based racing game where you bid, bet and race to get ahead. At the core is a strategic racing game where track placement is key and outfoxing other players at corners is essential. But around this are other bidding and betting elements that take the experience from a simple race to a grand strategy.

External examiner, Justin Jacobson, first checked Downforce accessibility 8 months ago. It was re-examined by Justin Jacobson and updated 8 months ago.

NotesAccessibility Notes

There is a free Restoration Games app for iOS and Android devices that includes a Downforce module. This module will keep track of bidding on cars during the auction, bets made during the race, and the order of finish and then calculate your final score to eliminate the need for doing any math.

DetailsGame Details

Release Date: 01/01/2017

Skill Rating: 8+ year-olds

Players: 2-6

Genres: Strategy (Race and Sequencing)

Accessibility: 27 features

Components: Board, Figures and Pen and Pad

Developer: Restoration Game (@RestorationGame)

Costs: Purchase cost

 

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in Downforce which deals with how you can adjust the challenge of play.

Difficulty Options

No Deceit Advantage: No game mechanic where players need to deceive each other to progress. This includes bluffing and lying.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Downforce, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:

Getting StartedGetting Started

We've documented 4 accessibility features for Getting Started in Downforce which deal with what support is offered to get started with the game.

Assistance Getting Started

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Clear Manual: Game provides a manual that breaks play into number sections, groups information sensibly and uses illustrative pictures.

Getting Started Video: Game provides a tutorial video to get you started. This video must include subtitles and offer real examples of play.

Assistance Progressing

These features aid your progress through the game offering different ways of managing your pieces and progression.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions. This means you don't need to quickly respond to events in the game or other players.

Low Pressure: Decisions aren’t time-limited so you can take your time with each action.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Downforce, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:

ReadingReading

We've documented 6 accessibility features for Reading in Downforce which deal with how much reading or listening comprehension is required, how well the game provides accessible text.

Reading Level

How much reading is required to play the game and how complex the language is.

No Reading: No reading is required, other than simple titles or numbers. The game either has no text or can communicate textual content with icons or other visuals.

Necessary Text Visibility

How clear are the required text or numbers to play the game.

Large Clear Text on Board (Or no text required): Text or numbers are large and clear font at least 8mm tall (22pt) on the board and any other elements that are at a distance to the player.

Large Clear Text on Cards (Or no text required): Text or numbers are large and clear 5mm tall (14pt) on the pieces that you can hold close to read.

High Contrast Text (Or no text required): Text or number colours contrasts to the background. The text in instructions and other information is presented in high contrast ideally with a solid background.

Primary and Secondary Text Distinguishable (Or no text required): Game separates non-essential flavour text from essential gameplay text, to ease comprehension. Includes games that don't have flavour text.

Clear Icons: Icons are used to simply communicate and highlight important graphical elements related to gameplay. This assumes good contrast and generally familiar symbols.

 

Similar Games With More Accessibility Features for Reading

If you want to play Downforce, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:

PhysicalPhysical

We've documented 9 accessibility features for Physical in Downforce which deal with how you interact with the game components and how accommodating these are of different requirements.

Pieces

How the game components accommodate interactions through touch, shape, texture and colour.

Components are Replaceable: Game components can be replaced with alternatives that meet an accessibility requirement, that don’t conflict with game mechanics (needing to pick randomly from a bag) or another physical aspect of the game (board indentations).

No Non-Standard Dice (Or No Dice): The game uses standard numerical dice, doesn’t need dice to play or ensures dice are readable by touch.

No Tiny Pieces: Game pieces are not very small. This doesn't cover cards. The target size for this is not less than 20mm wide and not less than 2mm thick.

No Paper Money: The game doesn’t use paper money.

Cards

How the game assists interaction, manipulation and management of game cards.

Large Card Size: Cards in the game at least the size of a standard playing card (64mm x 89mm). This ensures the cards work with accessibility equipment like card-holders and shufflers.

Standard Card Shape: Cards confirm to standard size so they work with card shufflers and other card management devices.

No Excessive Card Shuffling: You don’t need to shuffle the deck of cards more than twice per total play of the game. This wouldn’t include games like Poker.

Placement

How the game assists interaction, manipulation, management and placement of game pieces.

Player Components Not Shared: Key components are not shared so you can organise them as best suits your needs. Keeping them close to you. Organising them in useful groupings.

Easily Verbalised Actions: The game is clearly labelled (landmarks, coordinates and so on) to make it possible to unambiguously describe game actions and relate those to the board or other pieces. This is useful for players who need others to move their pieces.

 

Similar Games With More Accessibility Features for Physical

If you want to play Downforce, but it doesn't offer the Physical accessibility features you require, this similar game extends the Physical accessibility:

VisualVisual

We've documented 3 accessibility features for Visual in Downforce which deal with how well the game offers visual clarity and adjustments to accommodate visual needs.

Component Identifiability

How easy it is to see and identify the components you need to work with to play the game.

Outline Key Elements: Game uses a highly distinctive visual silhouette for essential elements required to play the game. This may be from the shape of game elements or by applying a bold outline or backing colour. It may also be clear text if that is the only pertinent information

Easily Verbalised Game State: Other players can describe the state of both their playing area and shared areas for players unable to see them. The verbalised game state is not too complexed to memorise.

No Close Inspection Disadvantage: If necessary, players can inspect similar pieces to distinguish them without time limit or risk of leaking gameplay intention.

 

Similar Games With More Accessibility Features for Visual

If you want to play Downforce, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:

AudioAudio

We've documented 4 accessibility features for Audio in Downforce which deal with how the game supports player communication to meet a range of requirements.

Communication

How the game accommodates different styles of communication, particularly non-verbal.

Audio Cues Mirrored Visually (Or no critical audio signals): Where audio cues (soundtrack, player utterances and shouts) are critical for play, there are visual equivalents to ensure players with hearing impairments aren’t disadvantaged as a result of the loss of incidental sound.

No Pressured Reveals: No reliance on revealing actions or choices simultaneously. This ensures players who can’t perform the revealing action in real-time aren’t excluded.

No Pressured Communication: Game doesn’t require you to speak over (or louder or faster than) other players. The game includes gaps where only a single player is permitted to communicate and make their point.

Playable Without Hearing: You can play the game without the need to hear other players or sound made by game elements. Where other communication channels can be used if you have a supportive set of players, this is only included if communication can be low pressure.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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