We've documented 10 accessibility features for Dungeons of Dreadrock, including Large Text, One Tap Anywhere, High Contrast Text, Minimal Reading and 1 Button & Single Stick. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Christoph Minnameier, first checked Dungeons of Dreadrock accessibility 21 months ago. It was re-examined by Christoph Minnameier and updated 21 months ago.
Release Date: 15/03/2022
Out Now: Android, PC, Switch and iOS
Content Rating: PEGI 12
Skill Rating: 9+ year-olds
Accessibility: 10 features
Components: 2D Overhead and Grid
Costs: Purchase cost, In-Game Purchases, In-Game Pass and Advertising
We've documented 6 accessibility features for Controls in Dungeons of Dreadrock which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Anywhere: Can play with touchscreen, tap anywhere.
Similar Games With More Accessibility Features for Controls
If you want to play Dungeons of Dreadrock, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We haven’t documented any accessibility features for Difficulty in Dungeons of Dreadrock which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Dungeons of Dreadrock, and offer accessibility features for Difficulty:
We've documented 1 accessibility feature for Getting Started in Dungeons of Dreadrock which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Getting Started
If you want to play Dungeons of Dreadrock, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 3 accessibility features for Reading in Dungeons of Dreadrock which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Similar Games With More Accessibility Features for Reading
If you want to play Dungeons of Dreadrock, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in Dungeons of Dreadrock which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Dungeons of Dreadrock, and offer accessibility features for Navigation:
We haven’t documented any accessibility features for Visual in Dungeons of Dreadrock which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Dungeons of Dreadrock, and offer accessibility features for Visual:
We haven’t documented any accessibility features for Audio in Dungeons of Dreadrock which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Dungeons of Dreadrock, and offer accessibility features for Audio:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.