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Five Nights at Freddy's:
Security Breach:
Ruin
27 Accessibility Features

We've documented 27 accessibility features for Five Nights at Freddy's: Security Breach: Ruin, including Fully Voiced (Or No Speech), Large Subtitles, No Quick Reactions, No Button Combos and No Repeated Pressing. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Navigation, Visual and Audio to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Five Nights at Freddy's: Security Breach: Ruin is a free expansion to Security Breach that acts as a standalone game where you play Cassie as she solves puzzles and attempts to find her missing friend. Rather than the main game's branching structure, this is a linear experience where you switch between two versions of reality to progress. It stands out for this unique world-switching mechanic and an unusual and unsettling story about artificial intelligence and manipulation.

Our accessibility examiner, Ben Kendall, first checked Five Nights at Freddy's: Security Breach: Ruin accessibility 4 months ago.

NotesAccessibility Notes

You can remap all buttons and can have up to two inputs per action. You can choose between toggles and holds for sprinting and sneaking, but there is still one moment where you need to hold down a button for a prolonged period that is required for the story, and several other non-essential holds are also present. You can invert the Y-axis, but not the X. Vibration intensity can be adjusted and can be very useful at times, as the controller will vibrate with each robot footstep with increasing intensity as the animatronic gets closer.

There are no difficulty settings, although in general, the game is quite easy (much easier than Security Breach itself), with no need for quick reactions, as the challenge instead comes from figuring out how to progress. One section at the end of the game sees you running away from a robot while following guidance about which direction to take, which is quite high-pressure, but if you fail you can start that section over immediately, as checkpoints are very frequent and the game saves after each bit of progress you make.

Some of the text in menus and on the UI can be somewhat small and low in contrast. Subtitles can be enabled and their size changed; at the maximum size, they are 1/20th of screen height and are high in contrast. Tutorial text can be made to stay on the screen for a maximum of 10 seconds, after which you cannot review it.

While there are no in-game maps, the layout is extremely linear, and once you've entered a new area it's often impossible to accidentally go back, so navigation in general is always fairly straightforward. Much of the time, there are additional visual cues that show you where to go in the AR world, such as glowing beams of light in the air or coloured cables on the floor, although the latter of these can be hard to see due to low contrast at times. Contrast in general is often quite low, and the game is in general extremely dark, although you have a flashlight that you can use indefinitely.

You can lower the volume of jumpscares independently of everything else in the game, although there will still be a sudden (occasionally flashing) visual popping up on the screen.

DetailsGame Details

Release Date: 25/07/2023

Price: Free

Out Now: PC, PS4 and PS5

Skill Rating: 9+ year-olds

Players: 1

Genres: Narrative, Puzzle (Adventure, Stealth and Traversal)

Accessibility: 27 features

Components: 3D First-Person

Developer: Steel Wool Studio (@SteelWoolStudio)

Costs: Free

 

ControlsControls

We've documented 11 accessibility features for Controls in Five Nights at Freddy's: Security Breach: Ruin which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

Sensitivity

You can adjust

Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.

 

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If you want to play Five Nights at Freddy's: Security Breach: Ruin, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Five Nights at Freddy's: Security Breach: Ruin which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Five Nights at Freddy's: Security Breach: Ruin, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 3 accessibility features for Getting Started in Five Nights at Freddy's: Security Breach: Ruin which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.

 

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If you want to play Five Nights at Freddy's: Security Breach: Ruin, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 5 accessibility features for Reading in Five Nights at Freddy's: Security Breach: Ruin which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Subtitles

Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

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If you want to play Five Nights at Freddy's: Security Breach: Ruin, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:

NavigationNavigation

We've documented 3 accessibility features for Navigation in Five Nights at Freddy's: Security Breach: Ruin which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.

Menu Navigation

Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.

 

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If you want to play Five Nights at Freddy's: Security Breach: Ruin, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 3 accessibility features for Visual in Five Nights at Freddy's: Security Breach: Ruin which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.

 

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If you want to play Five Nights at Freddy's: Security Breach: Ruin, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Five Nights at Freddy's: Security Breach: Ruin which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

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If you want to play Five Nights at Freddy's: Security Breach: Ruin, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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